
A red and blue figure twists and spins through the skies of New York. Crimson and gold streaks through the clouds.…
Another 3rd person perspective arcade flight sim by Sega, similar to their classic After Burner in gameplay but featuring new gameplay mechanics and an entirely polygonal engine. As in most games of it's type your objective is to clear a number of stages by shooting anything that moves, but at the end of each stage you can select where to go next thanks to branching paths a-la Darius, which coupled with 4 different planes to select give the game an increased gameplay value. No multiple lives are given, but you get a life bar (which can be replenished in-flight) to help you outlast your enemies.
A red and blue figure twists and spins through the skies of New York. Crimson and gold streaks through the clouds.…
In game after game, there they are: guns. Weapons are a common trope. They are a catalyst for action and an…
I never did put much stock in the idea that video games were "just games."
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At E3, Nintendo announced the return of The Legend of Zelda for the Wii with The Legend of Zelda: Skyward Sword
I've always been quite sensitive to certain types of friction. (I considered writing that sentence 10 different…
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With their next Mario game, it once again appears that Nintendo is trying to have it both ways. I'm not complaining.
Kotaku was prepared to mock the release of a metronome for the DSi today, surely not the best thing in this week's…
A skeptical world might not see video games as essential. But we can point to many games that feel worthy of this…
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