I have never played Dishonored. The entirety of my exposure to it has been articles posted on Kotaku. I it places an…
Sentient is a first-person adventure developed by Psygnosis and released on the PlayStation in 1997. It was also released for the PC the same year. Sentient's main feature is the artificial intelligence controlling multiple individual crew members aboard the station, each with their own assignments and behaviors. You interact with the AI characters through an elaborate parser interface, which allows you to ask them everything from the location of a vital piece of equipment, to their opinion of another member of the crew. To succeed, you must take advantage of the crew's help through this social system. Through interaction with more than 60 characters and exploration of 200 real-time rendered locations you need to try and save the ship, and yourself. The game automatically randomizes sub-plots so that it will be different every time you play.
I have never played Dishonored. The entirety of my exposure to it has been articles posted on Kotaku. I it places an…
Tritton's Warhead 7.1 Wireless Surround Headset does something no other third-party Xbox 360 headset does: it allows…
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I don't remember the last time I played seriously with colored quadrilaterals. But I do distinctly recall that the…
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Not much was shown for new Xbox 360 title LocoCycle at Microsoft's E3 2012 media briefing but the short teaser…
Today seems like the perfect day to reminisce about Earthbound, a Japanese role-playing game that is best described…
Tim Schafer's the three-million-dollar man, thanks to a record-breaking Kickstarter his Double Fine development…
It's time to put a smile on your face and a dangerously high level of cholesterol in your arteries! It's time to…
They say that in life, nothing is certain but death and taxes. The cost of living in the real world seems to get…
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