Metal Gear Solid V: Ground Zeroes is a prologue to Metal Gear Solid V: The Phantom Pain. It offers players new sneaking and traversal methods compared to its predecessors, as well as the choice in what order the story events take place by selecting missions by advance. The most important change for this title is the shift to an open world design with a real-time day and night cycle doing away with the linear mission approach of previous games. The game was originally developed as a mission for The Phantom Pain, but an extended development time resulted in director Hideo Kojima splitting the specific portion of the game as a stand-alone product so that players could get early access to Metal Gear Solid V.
You know how Konami tried to pull Hideo Kojima’s name off the box art on their website? With Metal Gear Solid V: The…
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Snake is about to infiltrate Camp Omega in pixel artist Catherine’s beautiful giffy recreation of Metal Gear Solid V: Ground Zeroes’ opening. Read more
Yesterday, the biggest game magazine in Japan, Weekly Famitsu, held an awards ceremony. In the past, Hideo Kojima…
Metal Gear Solid V comes in two iterations. There is bite-sized MGS V: Ground Zeroes, released in 2014, and the…
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Excited for Majora's Mask 3D? Here are two awesome deals to get you ready.
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