Metal Gear Solid V: Ground Zeroes is a prologue to Metal Gear Solid V: The Phantom Pain. It offers players new sneaking and traversal methods compared to its predecessors, as well as the choice in what order the story events take place by selecting missions by advance. The most important change for this title is the shift to an open world design with a real-time day and night cycle doing away with the linear mission approach of previous games. The game was originally developed as a mission for The Phantom Pain, but an extended development time resulted in director Hideo Kojima splitting the specific portion of the game as a stand-alone product so that players could get early access to Metal Gear Solid V.
Looking at its gameplay, Metal Gear Solid 5: The Phantom Pain and its prologue, Ground Zeroes capture the spirit of…
Want to know how an open-world design is going to change the stealth in the next Metal Gear Solid game? Feast your…
Kojima Productions held an open house of its new, Los Angeles-based studio yesterday evening, and kicked things off…
Following the first live demonstration of Metal Gear Solid 5 at the company's new Los Angeles-based studio, Kojima…
Jack Bauer will play Naked Snake in Metal Gear Solid V: The Phantom Pain, Konami just announced during their…
Yesterday, news broke that David Hayter—the man who’s been the voice of Solid Snake in all the English language…
Imagine waking up one morning and reading a Kotaku story that reads something like:
Just announced at the Game Developers Conference by Metal Gear Solid creator Hideo Kojima himself... the next Metal…
We don’t hear from much from Snake in the Metal Gear Solid V videos shown today. But what we have heard from the…
Just announced at the Game Developers Conference by Metal Gear Solid creator Hideo Kojima himself... the next Metal…
Advertisement