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Summary
A keyboard-first traditional roguelike on an isometric hex grid—turn-based, permadeath, and ruthless decision-making. Your class emerges from the skills you pick, not a menu. Manage scarce resources, out-position enemies, claim Hex Runes, then survive the climb back out.
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Hexagon Soup News
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Why a Free iPad Game is Better Than Every Blockbuster Game Released in 2012
by Tim Rogers Published December 31, 2012