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Summary
This mod allows Half-Life 2: Episode One to be run under MMod.
The goal of Half-Life 2: MMod is to enhance and expand gunplay, combat mechanics and the immersion factor by giving the Player more options and combat opportunities as well as refine how the Player handles his arsenal. Half-Life 2: MMod also offers minor AI enhancements, extended abilities for combine soldiers ( dynamic jumping, firing smg1 underbarrel grenades, shotgunner double blast, etc. ), multiple bug fixes, enhanced visuals, VFX re-design, sound redesign and much much more, while keeping nearly every new feature in the mod totally optional.
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Half-Life 2: MMod – Half-Life 2: Episode One News
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CultureSplitscreenSingle-Player Games Are Finally Making A Comeback, Sort Of
By Nathan Grayson Published April 2, 2021 -
The BestsLet’s Rank The Half-Life Games, From Worst To Best
By Zack Zwiezen Published January 10, 2021 -
ReviewsYear in ReviewNathan Grayson’s Top 10 Games Of 2020 (That Aren’t From 2020)
By Nathan Grayson Published December 31, 2020 -
Half-Life 2 Episode 3, As Imagined By Five Different Developers
By Heather Alexandra Published November 3, 2017 -
That Time Team Fortress 2 And Borderlands Changed Art Styles Mid-Development
By Patrick Klepek Published December 21, 2015 -
That Time A German Hacker Leaked Half-Life 2‘s Source Code
By Patrick Klepek Published October 16, 2015 -
Half-Life 2 Mod Is Damn Near Valve-Quality
By Patrick Klepek Published April 7, 2015 -
CultureHalf-Life 2, Now With More Scares (And Big Jumps)
By Nathan Grayson Published March 30, 2015