Well, I've played twenty-five hours of Final Fantasy XIII in the past few days, and the one thing I can say with…
According to Gamevial, Fly Like a Bird was originally produced as an experiment "built for the sake of curiosity". Having recently mastered walking characters and 3D animal models, Gamevial sought to go a step further and incorporate the concept of flight into their latest project. Initially, the game lacked any other objective besides aimlessly flying around the city, and in order to keep the experience interesting, Gamevial added a feature known as a "poo-o-meter" – a concept that had been encouraged upon by outside sources. This idea would remain intact in the game's second and third releases.
Well, I've played twenty-five hours of Final Fantasy XIII in the past few days, and the one thing I can say with…
[Note: Kotaku columnist Tim Rogers bought Final Fantasy XIII in Japan just hours ago. We asked him for launch…
There's something fantastical about flying in a video game. We can easily run, jump and swim in real life. Flight is…
Let's get this out of the way: G-Force is not a game based on the 70s Japanese anime starring bird-helmet wearing…
Just when we figured that we were doomed to live life without a game about Puffins, Majesco swoops in like a mighty…
Microsoft is showing off their biggest titles at the Microsoft Game Studios showcase event in San Francisco today,…
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