When a developer opens up their game for testing, they see it as a chance to test things. When a consumer gets into…
When a developer opens up their game for testing, they see it as a chance to test things. When a consumer gets into…
"The TV show Firefly is a big inspiration for us," Dreadnought project director Peter Holzapfel was saying to me…
Dan Adelman, who ran the indie program at Nintendo of America for almost nine years, left the company last week, Kota…
Some achievements are too easy, at times only requiring players to do mundane things like pressing start. Some…
"How long is your game?" That used to be the tough one. That used to be the question a video game creator could…
A common line of thinking among modern video game fans goes something like this: Games have gotten dumber. Simpler.…
I've spent the last two weeks doing one thing: trying to learn Dota 2.
I finally got a chance to play Ultimate General: Gettysburg over the weekend. It was a lot more important than I…
I strap on an Oculus Rift virtual reality headset to try out Lucky's Tale, the candy colored platformer that had…
After 16 years covering the game industry, playing hundreds of games and interviewing thousands of people, I've…
Advertisement