In games there are three basic ways we experience architecture: as game design, as a personalized space, or through…
All the Latest Game Footage and Images from Abstract World
Abstract top-down game with shooter elements.
In games there are three basic ways we experience architecture: as game design, as a personalized space, or through…
On page 141 of Noah Wardrip-Fruin's (excellent) Expressive Processing, there's discussion of a citation of from…
You don't want me to try to describe the surreal galaxies of the first three worlds of Super Mario Galaxy 2, so how…
Based upon part four of the Mimesis as Make-Believe serial.
Gamers are always on the hunt for vindication. Some form of acceptance amongst the wider community. Thing is, we're…
My current least favorite part of the modern video game is when it tells me to stop having fun for a few minutes so…
Based upon part three of the Mimesis as Make-Believe serial.
This post contains spoilers for Heavy Rain. Although Heavy Rain is set in a nameless American city, David Cage has…
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