Human beings are the most important ingredients in game design. Without the participation and attention of an actual…
A point-and-click adventure game.
Human beings are the most important ingredients in game design. Without the participation and attention of an actual…
You know, while I was editing and writing my interview with William Gibson for this piece, I kept lamenting about…
This War of Mine starts off feeling like the most depressing variation of The Sims ever, one where any happiness or…
When it comes to open world games, I'm not the kind of player who tries to reach one hundred percent completion. But…
Is there anything more menacing than Shadow of Mordor's grisly assortment of orcs and uruks—especially the ones with …
Last week I got on the phone with Bungie's Luke Smith, lead designer on Destiny's Vault of Glass raid. We had a…
Since the beginning of September, Dota 2's servers have been invaded by characters called Techies—for better and…
Today in Things I Never Thought Were Actually Possible, Bandai Namco producer Katsuhiro Harada proposed to fans that…
The Sims 4 is a big game. But like any so-called life simulator, it only seems that way when you add up its…
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