Blizzard, Please Put Link In Overwatch

While this animation video looks exactly like something Blizzard would release, as part of some dream Zelda x Overwatch crossover event for the upcoming Switch version, it’s amazingly/sadly just the work of some fans instead.


This is actually the third time I’ve posted about this design, imagining Link as a playable character in Overwatch. The first time was when we led with Jeremy Vitry’s original artwork for his Fine Art feature. The second was when Aaron Walker turned it into a 3D model.

Now, though, in collaboration with Vitry, Walker and some other folks (Stéphane Vidélo and Philémon Belhomme), VFX artist Etienne Pov has turned the art into a full-blown animation, complete with special moves and Zelda-specific loot box opening.

Luke Plunkett is a Senior Editor based in Canberra, Australia. He has written a book on cosplay, designed a game about airplanes, and also runs

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Gene Jacket

That’s super dope, but...and hear me out on this, how about instead of putting Link as a playable character in the Switch version of Overwatch and opening up that Pandora’s box of platform exclusive characters that EVERYONE would bitch about (rightfully so), how about they make some platform exclusive skins instead?

Pharah as Samus
Wrecking Ball as Kirby
Winston as Donkey Kong
Mei as an Ice Climber
D.Va as Meta Knight
Doomfist as Ganon
Tracer as Linkle
Mercy as Peach

Junkrat and Roadhog as Waluigi and Wario

Honestly, all of these are so obvious it’s painful.