Black Ops On PC Suffering From Mysterious "Lag" [UPDATE]

Illustration for article titled Black Ops On PC Suffering From Mysterious Lag [UPDATE]

I'm playing Black Ops on PC, and have been having some problems. Random performance issues, even stuttering during cutscenes. Turns out I'm far from the only one.


Many PC players are reporting issues with the game related to poor performance that has nothing to do with their own hardware. For example, Black Ops will slow to a crawl in relatively quiet areas of the game, while in hectic stages full of explosions it may carry on just fine.

This issue is affecting users in multiplayer as well, creating the effect of "lag" when in reality the best theories out there point to it actually being a memory leak.


The pic above shows an example, the game taking up a ridiculous 85% of a user's CPU power.

There's no confirmation yet from developers Treyarch on the cause or a possible fix for the issue.

Update: David Vonderhaar over at Treyarch tells forum-goers that they are trying to figure out the issue. Here's his full post from the forums:


I've generally been the sort that says if I don't have any information it's best to not say anything, but that can get translated incorrectly as being disinterested.

When people are upset, they want answers. When someone from Treyarch replies, but doesn't have answers I have found it just makes them more upset.

This is the truth. As I have said, I'm not totally sure what is going on yet. I am not in the office. I am travelling for work. I can only gleam bits and pieces from various email aliases I am on (and I am not on every alias as it's too much email especially for mobile device when traveling).

I know that Customer Support has been collecting information and trying to sort out the legit reports from the many people who don't meet the system requirements by collecting dxdiags and the like.

I know that the PC server browser was crushing the back-end. At first, queries were restricted and some caching was added to offset the high-load. This should be much better now, if not fixed outright.

I've asked for more information but don't have it yet. Probably because they are all super busy trying to work everything out.

Unfortunately, I am going to have to step on a plane this afternoon and will be out of service for no less than 15 hours. No doubt JD_2020 or the board admins will keep you informed as well as they can and are instructed.

David 'Vahn' Vonderhaar

[via PC Gamer, Steam] [image]

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From what I can understand, Call of Duty: Black Ops is suffering from a combination of bad redundant melacortz ramistat, fourteen faulty kiloquad interface modules, and poor threading on FTL nanoprocessor units arranged into twenty-five bilateral kelilactirals with twenty of those units being slaved to the central heisenfram terminal.

Treyarch needs to produce an inverse tachyon pulse that will repair the Black Ops deflector dish and restore their isopalavial quotient!