@fruitsofherwomb: Meaning what, exactly? And do please be exact. Read more
@fruitsofherwomb: Meaning what, exactly? And do please be exact. Read more
@Killer Toilet: But when you *do* make it through a window... oi, what a great feeling! Read more
@Killer Toilet: No, the game's not "perfect". As some other helpful commenters have noted, micro-reviews max out at three loved/hated points. A review could even consist of three things we hated about a title and that's it. Read more
@ThreeOneFive: I doubt we had anything to do with it, flattering though that would be. Read more
@THEMISSING: Personal pet peeve. I don't look forward to the marketing machine that will churn over the next year or longer. I just want to play the game. :) Read more
@twinturbo2: Isn't this how it always works? :) Read more
@DarkSolstice: In Canada, yes. In the US of A, no. Read more
@BlackieC420: He's at Giant Bomb. You should visit the site... after you read Kotaku every day. ;) Read more
@HonusWScruggs: It's rare for us to review a game entirely based on a debug and non-final retail version of a game. In almost all cases, we're playing final retail builds or retail copies. Read more
@Joint_Operation: It was already given away at the recent Child's Play event in Denver. Sorry! Read more
@Chris Halligan: "While the valleys of death the player must walk through are attractive, a moody change of scenery from the bright and arid Badlands," he wrote. Read more
@tim rogers: Sorry dude. If it makes you feel any better, ex-Kotaku helper extraordinaire Jim Reilly beat me to this, so I feel your pain. Read more
@Sir-Lucius does anything for Dethklok: We haven't heard anything yet. Just to keep an eye peeled for news. Read more