Gita Jackson's discussions

gitasj
Gita Jackson
gitasj
Staff Writer

The screen behind Belay says “coming early 2018” on PS4, Xbox One, PC. Register now for beta access. Read more

A biplane flies through the streets of New York and honestly this seems very dangerous. Read more

And now—boats. You’ll be able to ride and race them on both the ocean and rivers. Read more

“In the heart of the city, street racers prove their skills.” Belay says. We’re watching some street racing footage. Then, “forge your own path offroad through the striking beauty of nature.” We’re looking at offroad vehicles. Blimp in the background. Can I drive that tho? Read more

The dulcet tones of Lorde play over a montage of what I hope are drivable vehicles in this game. I spot more planes, a helicopter and yes, boats. Read more

“Ladies and Gentleman, welcome to The Crew 2, home of Motor Nation.” Read more

“It’s time to take it way beyond driving,” says Stephane Belay, creative director. Read more

It’s the Crew 2—I very much hope we’ll see more boats and planes right now. Read more

Casey is now also racing boats. He’s multitalented. Read more

Our main character, a driver named Casey, just dirt biked over a prop plane. Read more

And now, on the Golden Gate Bridge is lowering on top of the city. Assuming this is a metaphor. Read more

It’s a trailer. We are looking at a New York (I think?) street with some nice cars on it. Read more

You’ll be able to see more gameplay after the conference. 30 minutes, in fact! Read more

The sun is absolutely shining right on the monitor, but we’re watching the devs use Eagle Vision to tag a few enemies for a later murder. Read more

We’ve transitioned to “the home base.” We’re looking at gameplay. Read more

We’re seeing lots of dramatic shots of battles, presumable the main character traversing the desert on a camel. Very dramatic, very orange and sandy. Read more

Here comes a trailer, captured from the in-game engine apparently. Hoping for camels and shit. Read more

For the tenth anniversary of Assassin’s Creed, they wanted to go back to beginning of the mythos, he says. “Egypt challenged us ... to reinvent what it means to be Assassin’s Creed.”
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Ashraf Ismail here to talk about Assassin’s Creed Origins. The stage is decked out in pillars covered in heiroglyphs. Very slick. Read more