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Poisonville’s Fog-Filled, Booty-Shaking Booth
I’m not really sure what Poisonville is, I know it’s some sort of German massively multiplayer online role-playing game. I know too that it’s about to enter beta and that the developers have one hell of a Gamescom booth, a towering edifice lined with razor wire, and then filled with televisions, fog, music and professional…
By Brian Crecente Published August 21, 2010 -
The Busty, Beautiful Custom Computers of Gamescom
Every year Gamescom hosts a computer design contest that draw some of the best case mods I’ve ever seen to the annual German game convention. This year was no different. Yes, they’re all computers… even the woman.
By Brian Crecente Published August 21, 2010 -
Car Crashing, Cosplay Launching, Soccer… Waka Waka
Gamescom is the world’s biggest video game show, that’s probably because the show is open to the public, attracts gamers from around the world and provides plenty of things to do that aren’t about video games. There are giant outdoor areas, subterranean play areas and lots and lots of swag, music, dancing, food and beer.…
By Brian Crecente Published August 21, 2010 -
Back Off R2!
To: Ash From: Crecente Re: Tomorrow, I Turn 32 You know that short robot, the white and blue one? I think his name is R2D2, he’s a real ass. I was walking through the Lucas Arts meeting area today and he rolled up on me, getting in my face bleeping away in his stupid language.…
By Brian Crecente Published August 20, 2010 -
Why Assassin’s Creed Brotherhood’s Multiplayer May Seem Familiar
Assassin’s Creed Brotherhood doesn’t come out until mid November, but you may have already played the multiplayer, or a form of it. The first time I tried my hand at the fun, addictive, very unusual multiplayer for Assassin’s Creed, it reminded me of another game: the free iPhone game, Assassin’s Creed II Multiplayer. That’s because,…
By Brian Crecente Published August 20, 2010 -
Sims Medieval Doesn’t Stray Far From Its Roots
Let me start by dashing your hopes, crushing your expectations: Despite the setting, the heroes, and the town building, Sims Medieval is still very much a standard Sims game. That’s how my meeting with Rachel Bernstein, senior producer for Sims Studio, ended, right after I asked her if the game had action elements, or Sim…
By Brian Crecente Published August 20, 2010 -
The Art of Blending Tekken With Street Fighter
One is a fighting game of joystick precision, the other of rhythmic button tapping: Finding a way to meld those two styles is perhaps Capcom’s greatest challenge with Street Fighter X Tekken. “Ultimately what we are heading for is a Street Fighter game, so everyone will have Street Fighter-esque moves,” said Capcom producer Yoshinori Ono.…
By Brian Crecente Published August 20, 2010 -
Blizzard Continues to Carefully Tinker With Diablo III
The devil is in the Diablo details. While there is plenty of work being done on the look and feel of Blizzard’s upcoming Diablo III, often when the creators talk about the game its to discuss the little things. There’s a reason for that, Blizzard doesn’t just want to win over a entirely new generation…
By Brian Crecente Published August 20, 2010 -
Manhandling Goldeneye’s Golden Controller
This is the officially licensed golden Goldeneye Wii Classic controller which you too can play with if you pick up the special edition of Goldeneye 007. This is, I’m told, the first time this slightly textured, shiny controller is around to be seen, prodded and poked. Now watch the video and bask in the controller’s…
By Brian Crecente Published August 20, 2010 -
Street Fighter 3DS Will Be a “Perfect Port” of The Console Game
Street Fighter producer Yoshinori Ono says that when the spectacularly popular Street Fighter IV comes to Nintendo’s 3DS portable it will be a “perfect port” of the PS3 and Xbox 360 versions of the game. While nothing will be removed from the console versions of the game when it moves over to the portable, it…
By Brian Crecente Published August 20, 2010 -
Today We Dined In Gardens of Beer
To: Ash From: Crecente Sorry I keep talking about food while we’re here in Germany, I just can’t help myself. And not just because the food is so great, but because we have such a small amount of time to eat it. Today, for instance I missed lunch again, but did manage to snag a…
By Brian Crecente Published August 19, 2010 -
Diablo III Fans, You Better Prepare for BlizzCon
Blizzard hasn’t been very talkative at this week’s Gamescom show, preferring to hold all of their big news for October’s BlizzCon convention. While Blizzard did talk a bit about their new artisan system for Diablo III, they remained mostly tight-lipped about the game at the show, not even bringing a new build of the game…
By Brian Crecente Published August 19, 2010 -
Ubisoft: Beyond Good & Evil 2 Must Be Perfect
Ubisoft CEO Yves Guillemot assured me today that work continues and has never stopped on the highly anticipated sequel to 2003’s Beyond Good & Evil. “We were, as we are, working on the game,” Guillemot told me during a meeting at Germany’s Gamescom this week. “What is very import with this next product is that…
By Brian Crecente Published August 19, 2010 -
Playing Through Medal of Honor’s Apache Helicopter Level
Good news and bad news for Medal of Honor fans: Gunfighters, the level shown off at Gamescom that has you controlling a gunner in an Apache helicopter, is a blast to play… but it’s also the only one that takes place in the gunship. Playing through the level earlier today in a behind-closed-doors meeting with…
By Brian Crecente Published August 19, 2010 -
Gouging Eyes in Killzone 3 Multiplayer
Killzone 3’s multiplayer is loaded with features new to the series, including five career paths, three times as many character levels to unlock and dynamic cut-scenes that highlight the top player’s in-game efforts. The game, due out in February, also fully supports both playing in 3D and using the PlayStation Move motion controller. The key…
By Brian Crecente Published August 19, 2010 -
Gamescom Day One
To: Ash From: Crecente Re: Slicing My Finger Today was the first day for the show’s floor, a day packed with hands on and interviews. Despite being only open to press, the massive convention center already seemed fairly packed. But I’m sure it’s going to pale in comparison to tomorrow’s crowds which are bound to…
By Brian Crecente Published August 18, 2010 -
Hip Thrusting My Way Through Sonic Free Riders
Sonic Free Riders is all about the pelvic thrusts. Sega’s hover board racing game has you controlling Sonic the Hedgehog, or one of his many friends or enemies, with the Xbox 360 Kinect controller, which means, you use your body to play. To play, you stand with your body almost sideways, as if standing atop…
By Brian Crecente Published August 18, 2010 -
Sony: Motorstorm Apocalypse Will Prove 3D Gaming’s Worth
It took more than 100 years for the notion of 3D film-making to prove itself with the 2009 release of smash hit Avatar, and Sony believes that games like the Playstation 3’s Motorstorm Apocalypse and Killzone 3 will do the same for gaming. Mick Hocking, senior director for Sony Computer Entertainment Europe Studio Liverpool, heads…
By Brian Crecente Published August 18, 2010 -
Playing R.U.S.E. With Playstation Move
I’ve played Ubisoft’s real-time strategy game R.U.S.E. plenty of times with gamepads and keyboards, But this week was my first chance to check it out using the Playstation MOVE: And I loved it. I’m already a fan of the streamlined war game that blends the typical strategy elements of resource gathering and unit production with…
By Brian Crecente Published August 18, 2010