Toshi Nakamura's saved articles

ToshiNakamura
Toshi Nakamura
ToshiNakamura

whats taking so long is they are waiting for a few other companies to finish games. The Last Guardian will officially be released in 2017 alongside Fallout 4& Half Life 3 in the "Were sorry this took so long" Bundle. Read more

Good God Tier japanese games take a long time and that's O.K. Read more

What I hate most about this whole situation is that if they would have shown the game when it was six months to a year from release, we wouldn't be apathetic now towards it as a whole. There is still a small part of me that is looking forward to this game, simply due to my memories of Icco and Shadow of the Colossus, Read more

those kids know better Read more

Nomura got too lost in Final Fantasy Versus XIII. I would really love to see a documentary about the games development after FFXV is released. Read more

Take as long as you want! A good games needs time to brew. Read more

It feels more like a hunting game that was overlaid with a Final Fantasy skin than a Final Fantasy hunting game – if that makes any sense at all. Read more

This is why you never leave the headline up to a co-worker. Read more

I am looking forward to creating my own character in the game. Read more

It only makes sense to re-use assets from a previous project—especially if that project has been shut down.

...still, as others have said, the honesty of the developer's answer is both surprising and gratifying. Read more

Worth noting that Toriyama was heavily involved with Dragon Ball Online, helping design characters, build the setting, and approving everything that made it into the game. He even started slipping some setting details into the guidebooks that were being released in Japan in anticipation of the MMO's release, though it Read more

Man those are some rockin' designs. This one's my favourite!

Even if they did reuse assets, at least they are using a lot of great art that would have gone unnoticed by most gamers outside Asia. Not to mention fighting games often do this as well. It's no sin of the genre at all. I love seeing consistent art make their way onto fighters. Read more

Asked about the relation between Dragon Ball Xenoverse and Dragon Ball Online the producer, Masayuki Hirano, rather than giving a stonewall template response or a shady denial, offered a surprisingly honest answer.

I can totally see it taking away the visual clutter such as user interface or even some of the text as well as put a whole new spin on interactivity with the touch functions. It could even feel more intuitive and engaging than dragging a cursor around the screen. I'm really excited for this as well. Maybe the first Read more

As expected, the framerate chugged a bit trying to handle all the debris. Seeing that, I then attempted to see if I could crash the game, but sadly ran out of time before I could build a large enough explosive structure.

I guess Square REALLY misunderstood what we meant when we asked for Final Fantasy Type 0. Read more