I'm considering doing a weekly indie feature or something along those lines, not just limited to XBLIG of course. I'm still figuring things out here, looking at different formats and getting a feel for the pace of new releases, previews and things. That said, if you have any indie games that haven't been featured on… Read more
Yeah, you can hit them any time they're within your range, but it gets overwhelming quickly, because you have to hit them before they get to you. I wanted to keep the video short, but they add enemies that you have to hit multiple times, and they'll dodge your attacks, and when 4 of them stack up, it's pretty hard to… Read more
You are correct sir. Read more
Stephen Totilo made a joke about how busy I'll be when the big releases start in a few months. I pointed out that at least I'd be stressing from too many good games instead of from ANOTHER TERRIBLE GAME. Read more
I love a challenge. I played the hell out of Dark Souls. Mark of the Ninja was amazing. I replayed Gunpoint the minute I finished it to get a better score. But bad game design is not the same as a challenge. I was playing sloppy in the game because when I played carefully the results were the same, and if I… Read more
I didn't want to ramble too much in the video, but if someone said that to me, I would also think it sounded great. It's one of those times where the reality doesn't match up to the ideal. Perhaps someone else could execute the idea better, but this game just isn't very well made. Read more
This 7 minute video is taken from one round of gameplay, which is about 25 minutes. In other words, yes. Read more
Wow, derp. Definitely meant to say 14 minutes. Read more
If that's the comparison you're making, it doesn't really say much for R.I.P.D. Read more
Oh, I forgot to mention in the video that this is a metroidvania. Read more
Two cents expressed politely and coherently? Always appreciated. Read more
I'd like to point out that with this gif, Chris is referring to himself. Read more
Time keeps moving, but slowed down. It would be fine for time to keep moving normally, but you have to interact with menus. That's the dream of Kinect voice commands of course, but the reality is that you can't just point in a general direction and say "Jim, go there" and get any kind of reliable result, so you have… Read more
Calling it Mass Effect isn't a bad thing, I love Mass Effect. It's just very different from Enemy Unknown, but I think the mechanics fit the world pretty well, especially the way ordering squadmates to cover works. Read more
You always play as the main character but you can choose your teammates. Read more
No! I was disarming the nuke! It's opposite day in XCOM. Read more
Fair enough. Read more
The one point I'll reply to here that you keep mentioning is that it seems to bother you that there's no explanation of why they have these powers. That's because there was no explanation in the game. The only thing that was explained was when you get that giant gauntlet on his arm, you're told that it'll allow you… Read more
From what I played, I completely agree. The dialog parts felt so drawn out and unnecessary, I spent way too much time waiting to hear something interesting that never came. Read more