
Episode five of HBOâs The Last of Us marks the midpoint of our nine-episode journey. Thatâs right, weâre halfway there, and Ellie and Joel are definitely living on a prayer. Look, Iâm sorry for the bad Bon Jovi reference but man, this episode is The Last of Us at its most relentlessly bleak. I needed to do something to lighten the mood for myself, and unlike Ellie, I donât have a book of awful jokes handy. At least this episode also features what I consider the most effective subtle nod to the game in the entire season. Weâll get to that in a bit.
At the end of episode four, Joel and Ellie were being held at gunpoint by two characters who players of the game likely immediately recognized as Henry and Sam. (If you need to catch up, you can find my recap of that episode here.) As episode five begins, we flash back a little while to meet these new characters and learn about whatâs driven them into such desperate circumstances.
The Fall of Kansas City FEDRA
At first glance, this episodeâs beginning seems like one of pure jubilation. Chants of âfreedom!â are heard rising from a crowd thatâs celebrating in the streets. But almost immediately, weâre shown the grim side of this happy occasion, with FEDRA officers being executed at point-blank or publicly hoisted into the air by the neck as they twitch with their final struggles for life. An armored vehicle the people have reclaimed roams the streets blasting the message, âCollaborators, surrender now and you will receive a fair trial.â Hmm, yes, somehow I donât believe you. Maybe itâs the fact that youâre dragging a body behind you thatâs stuffed with so many blades it looks like a pincushion, Iâm not sure.
As the armored vehicle passes, we see Henry and Sam lurking in the shadows. Henry (Lamar Johnson, The Hate U Give) uses ASL to communicate with his brother, cluing us in to a significant change from the game: Here, Sam is deaf. (Sam is wonderfully played here by young actor Keivonn Woodard, who is also deaf.) In this brief exchange, you can already sense Henry trying to put on a brave face for his much younger brother. The two sneak away unseen by the patrolling resistance which, as we learned in last weekâs episode, is hell-bent on finding them.

In fact, even as the celebration rages on, Kathleen (Melanie Lynskey), the resistanceâs leader, is working, interrogating a group of âcollaboratorsââcivilians who worked with FEDRA before it fellâabout Henryâs whereabouts. Lynskey remains chilling in the role, coating her comments in a tone that, on the surface, sounds reasonable and kind, but is so transparently cold and ruthless underneath. âLucky for you, Iâm not FEDRA,â she tells them, saying that if they cooperate, theyâll be put on trial, be found guilty of course, and then have to do some time, âeasy.â Sheâs got her commando assistant Perry (Jeffrey Pierce, who voices Joelâs brother Tommy in the games) by her side, his silent presence lending her words an added threat of danger. Finally someone cracks and tells her that Henry and Sam are with Edelstein, the doctor we saw Kathleen interrogate in last weekâs episode.
A moment later, she orders her men to go door-to-door until her prey is found. When Perry shows some hesitation and advises against this plan, we see that she can turn her condescending ruthlessness on him, too. âHeâs not my seventh priority, Perry,â she says. âIs that what he is to you?â Iâm starting to feel like the way she prioritizes finding Henry above all other concerns may backfire on her in some way. Remember last week, when Perry showed her the ominous, quivering sinkhole in the building, and rather than dealing with it in any real way, she told him to just seal the building off and remain focused on finding Henry? Yeah, Iâve got a bad feeling about this.
Perry asks if theyâre really putting the arrested collaborators on trial. Of course theyâre not. âWhen youâre done, burn the bodies. Itâs faster,â she says, the way you might ask someone to pick up some milk from the grocery store on the way home.
Henry and Sam stay with Edelstein
Henry and Sam meet up with Edelstein, who takes them into the same cramped attic space we saw Kathleen investigate in last weekâs episode. Here, itâs not yet covered with Samâs drawings, as Henry and the doctor discuss their very limited food supply and total lack of ammunition for their guns. Everything that transpires here has an undercurrent of dread for us, since we already know that Edelstein soon gets captured and executed by Kathleen.
Sam, who canât hear what theyâre saying, sits in the corner, drawing on his little magnetic sketch pad. Edelstein seems like a kind and thoughtful man, showing genuine concern for Samâs well-being. âHeâs scared because youâre scared,â he advises Henry.

Henry goes to comfort his little brother, who has drawn a masked superhero on his pad. âSuper Sam,â Henry signs. Sam is understandably afraid, and Henry tries to reassure him that theyâre safe here. âThere is one problem, though,â he says. âThis place? Is ugly.â He then breaks out the big bag of art supplies that Sam uses to decorate the space. Itâs an endearing moment, with Henry creating for his younger brother an alternate reality in which the only real problem facing them is the drabness of their surroundings, and not the army hunting them right outside.
The birth of Super Sam
We skip ahead ten days, to find the attic filled with images of Super Sam blasting evil FEDRA officers and flying protectively over the city. But now, a real problem is bearing down on them: theyâre almost out of food, and Sam is hungry. Edelsteinâs been gone a whole day, and their hopes rest on him returning with some. We already know heâs not coming back. And yet right out the window, Henry can see resistance officers scouring the city, making leaving a dangerous proposition. Theyâre in a tight spot.
Finally, Henry has to face the fact that Edelstein isnât returning. He tells Sam that heâs studied the patterns of the resistance patrols and can guide them to safety. When Sam asks if they killed Edelstein, Henry is honest and says they probably did. Sam clings to Henry for a long time after that. Heâs a child growing up in a world in which nothing is ever safe or assured. He must be terrified.

As he holds his brother and looks at the art decorating the walls, Henry has a flash of inspiration. He tells Sam to close his eyes, and paints a red mask on his face, just like the one Samâs alter ego sports in all the drawings. Seeing it reflected in his brotherâs knife, Sam nods with satisfaction. Heâs ready to face the world.
They donât get far, though. Just as theyâre about to leave the building, a gunfight breaks out outside. Itâs Joel and Ellieâs unceremonious arrival in Kansas City, and Henry observes as Joel kills the hunters attacking him. We see the wheels in his head turning. âNew plan,â he tells his brother.
Meeting Joel and Ellie
Now we come back to the moment that concluded episode four, when the paths of these two duos intersect. Henryâs obviously been keeping an eye on Joel since earlier in the day, and heâs tracked him and Ellie to the apartment building where theyâve crashed for the night.
Joel isnât exactly thrilled about waking up to the reality of being held at gunpoint, but soon they agree to a tentative truce, and Henry introduces himself as âthe most wanted man in Kansas City.â
Over a quiet meal, Ellie asks Sam how old he is, and with Henry acting as an interpreter between them, he responds that heâs eight. (In the game, Sam is closer to Ellieâs age of 14, but him being younger here makes me even more sympathetic to how overwhelming and terrifying his experience of the world must be.) Joel, being Joel, says dryly that they successfully ate together and didnât kill each other, so they should call it a win and move on. But Henry has a card up his sleeve. âIâm betting that yâall came up here to get a view of the city and plan a way out,â he says. âAnd when the sunâs up, Iâll show you one.â
âWelcome to Killa Cityâ
The next morning, Henry provides Joel (and us) with some additional context for what went down in Kansas City. Looking out at the city, Joel is struck by the lack of FEDRA, especially since heâd always heard that KC FEDRA ruled with an iron fist. Henry confirms the rumors. âRaped and tortured and murdered people for 20 years,â he says. So if Henry wasnât part of this monstrous FEDRA, Joel wonders, what, then, was he? When Henry replies that he was something even worse, âa collaborator,â Joel protests and says he doesnât work with rats. Henry insists that today, he doesnât have much choice, ââcause I live here and you donât.â They need each other, Henry argues. Only he knows where to go, and only Joel has the capacity for violence to get them out alive.
This is all quite different from the game, in which Henry and Sam werenât native to Pittsburgh (where the gameâs version of this storyline takes place), but had just come there from Hartford, Connecticut in search of supplies. They had no connection to the resistance that had risen up in Pittsburgh, but just happened to be people who could help Joel and Ellie get out of the city. In both stories, though, Sam lets us see new sides of Ellie by giving her a fellow kid to geek out with and play with, and having another duo traveling with them for a while illuminates Joelâs growing attachment to Ellie and his sense of himself as her protector, no longer just out of obligation but increasingly out of genuine care and concern.
As the two talk, the sound of kids laughing can be heard nearby. Ellie is showing Sam her tattered book of jokes, and a genuine smile stretches across Henryâs face. âHavenât heard that in a long time,â he says, mirroring a moment from the game in which Ellie and Sam playfully eat blueberries together and Henry says itâs been a long time since he saw Sam crack a smile.
Perhaps counterintuitively, I find these moments of fleeting happiness among the most devastating in both the game and the show, because I know how things end for Henry and Sam. Their fate is so awful, so bleak, that it makes me think back to Ellieâs question to Joel in episode four: âIf you donât think thereâs hope for the world, why bother going on?â Iâm once again glad that the TV series at least offered us the reprieve of Bill and Frank, giving us one vision of lives lived well and with meaning, to temper how relentlessly hopeless it all gets for a while.
Henryâs plan
Henry sketches a map of the area showing how Kathleenâs forces have the area on lock. Still, there is a way out, he insists. Sam sits nearby sketching, but Henry doesnât want him left out of the conversation. âHow do we get across?â he signs at his brother. Sam writes intently on his pad for a moment, then holds it up. âTUNNELS.â Itâs a great plan, but thereâs a huge catch. Kansas City may seem strangely lacking in Infected, but thereâs a reason for that. âFEDRA drove them underground 15 years ago,â Henry says. He insists, though, that FEDRA cleaned out the tunnels three years ago. Just what that means or how exactly they did that remains ominously unspoken, almost as if the showâs writers want to plant a seed in our minds about it. Nah, Iâm sure it wonât come up again. Henry admits that the plan is âdicey-as-fuck,â but itâs also the only plan theyâve got.

As they head down into the tunnels, Joel tells Ellie to get her gun out, and it looks like Ellie has to suppress a smile as heâs finally fully shifted from relentlessly denying her a gun to asking her to be ready to use one. However, the tunnels do indeed appear empty, vastly, surprisingly empty, stretching hollowly before them as far as the eye can see. Joel stays on guard but nothing is stirring in these subterranean passageways, and at last they come to a place that looks quite different, where the walls are decorated with the kinds of colorful drawings you might see at a preschool. Passing through a door, they find an abandoned place where peopleâadults and childrenâclearly once lived. Amidst all the detailsâthe toys, the posted signs laying out rules, all the other signs of lifeâone thing stands out: a childâs drawing of two smiling men in body armor, with rifles, labeled âour protectors,â Danny and Ish. And hereâs where we come to the episodeâs great little nod to the game.
Who is Ish?
First, a little background. In the game, Joel and Ellieâs journey with Henry and Sam briefly takes them along a beach where you can enter a battered old boat and find a note. (Considering that this is near Pittsburgh, that probably makes about as much sense as the beginning of episode two being set â10 miles west of Boston.â) The note is signed by someone named Ish (perhaps a reference to Moby Dickâs sea-faring narrator Ishmael) and details how, after spending some time at sea to hide from the outbreak, he eventually found himself running low on supplies and his boat in disrepair, and returned to shore to take his chances with humanity again.

From there, you head into nearby sewers, where you can find a small area where Ish lived alone for some time after coming ashore. A note of his you can find there mentions that he met some people who had kids with them and who did not want to shoot him on sight. âShocking I know,â he comments. The encounter puts the idea in his head that maybe itâs better for him to try trusting other people than it is to continue living alone. âWhatâs the point of surviving if you donât have someone to laugh at your corny jokes?â his note reads, a question that cuts to the heart of The Last of Usâ themes. âTomorrow, Iâm going in search of them.â
Soon, you come to a place thatâs very much like the one the party finds in the TV series, where Ish lived with other adults and children. In fact, the very same drawing of Ish and another adult named Danny that we see in the show is seen here in the game. Unfortunately, environmental clues also tell us that at some point, infected did get into the settlement, and the results were tragic, with another adult named Kyle and a few children getting trapped in a room by infected, and Kyle killing the children himself to spare them an even worse fate. Another note that you can find in the suburbs upon leaving the sewers reveals that he and a woman named Susan got out, but itâs excruciating to read. âShe lost her children,â it says, âand I have no clue what to say to her.â
It concludes with Ish writing that every part of his being wants to give up, but he just canât. âIâve seen that weâre still capable of good. We can make it. I have to stay strong⌠for her.â What happened to him after that remains unknown.
Very often, I feel that Easter eggs are kind of exclusionary. They wink and nod to those people who are in the know, letting those viewers perhaps feel smug about picking up on cool details that fly over the rest of the audienceâs heads. This drawing on the wall, though, works either way, I think. If you havenât played the game, it offers some insight into what life was like here in this underground settlement at one time, and if you do know it from the game, it opens up a whole other narrative to you. A tragedy nested within a tragedy. Right about now, The Last of Us just feels like tragedies all the way down.
Savage Starlight
Sam finds a copy of a Savage Starlight comic, which in the game serves as a collectible Joel can find throughout and give to Ellie. Ellie is immediately stoked at Samâs find, and the two of them bond over their shared enthusiasm for the series, trading details about which issues they each have. One particularly sweet moment sees Ellie quoting the heroâs catchphrase of âEndure and surviveâ and Sam teaching it to her in ASL. God, I want these kids to make it. (Around this same stretch of the game, Ellie will occasionally say âEndure and surviveâ after Joel has finished taking out a group of enemies and it seems like the two are safe for the time being.)

Other moments here are direct nods to the game, like one when Ellie and Sam play soccer using a makeshift goal painted on the wall. However, a conversation between Joel and Henry that sheds further light on his connection to Kathleen is totally new. Joel apologizes for having called Henry a rat before, saying that if Henry did what he did for Samâs sake, he understands. Henry finally tells Joel exactly what it is he did do, and why. He paints a picture of a great man, one who âwas never afraid, never selfish, and he was always forgiving.â Heâs clearly talking about Kathleenâs brother, who he wanted to follow, and would have followed, if only.
âBut Sam, he got sick. Leukemia.â And wouldnât you know it, FEDRA had control of the very limited supply of the only drug that could treat him. So he made a deal, and gave FEDRA what they wanted. Heâs still wracked with guilt about it, but the world presented him with an impossible choice that he never should have had to make in the first place. Rather than offer any words of comfort or understanding, though, Joel just says âWeâve waited long enough.â Itâs time to move on.
Kathleen and Michael
We find Kathleen standing in her childhood bedroom, in a clearly abandoned house. And as she tells Perry about her brotherâwho we learn here was named Michaelâand how heâd always comfort her during thunderstorms when they were kids, all I could think was, âOh my god, shut up.â Sheâs the type of person whoâs so convinced that her pain and suffering matter so much more than everyone elseâs, that hunting down Henry is good and righteous because he took her brother from her, even though he only did it because it was the only way to save his own brother. Of course her pain and grief are real, but the extremes sheâs going to in her pursuit of Henry make me lose all sympathy for her. Sheâs an egomaniac.
In fact, even her own brotherâs wishes donât matter to her, much as she might pretend to be honoring his life or his memory in this act. âHe was so beautiful,â she says about Michael. âIâm not. I never was.â She knows Michael would want her to forgive Henry. He outright told her that when FEDRA had him locked up right before they killed him. But her pain is just too important to her for her to do that. And Perry is happy to validate her worst impulses. âYour brother was a great man. We all loved him,â he says. âBut he didnât change anything. You did. Weâre with you.â Thanks, Perry. Big help. Iâm sure that wonât encourage Kathleen to do something even more selfish and reckless than all the things sheâs already done.
Sniper on the street
Joel and the gang emerge outside of Kathleenâs territory in a suburban neighborhood that seems safe at first glance, and the mood is relatively light as Ellie begins does her best Joel impression and encourages Henry and Sam to come with them to Wyoming. (In the game, Henry and Sam are already planning to track down the Fireflies, but here, they just want to get out of Kansas City for starters.) The calm is broken, however, when a sniper bullet strikes the ground near them and they dash behind a wrecked car for cover, plunging us into a sequence that owes a lot to the game.

Sniper bullets continue to rain down on them, and just as in the game, Joel opts to sneak around and try to come at the sniper from behind. In the game, though, what you find in the sniperâs perch is a young man with a knife, prompting a grisly button-mashing sequence in which you ultimately turn the blade on the man and stab him with it repeatedly. Here, Joel finds an older man, one of Kathleenâs faithful, who refuses Joelâs plea to just drop the gun, instead cementing his own death by turning the gun on Joel. Just then, Kathleenâs voice crackles over a radio. âHold them where they are,â she says. âWeâre almost there.â
âIt ends the way it endsâ
In the game, the one repurposed Humvee the Pittsburgh resistance claimed from FEDRA soon arrives, but here, Kathleenâs forces are much more well-equipped, and a number of vehicles are soon barreling down on Ellie, Henry, and Sam. Just as in the game, Joel provides cover with the sniper rifle, and here he takes out the driver of the truck leading the charge, sending it careening into a nearby house where it promptly explodes.
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Still, Kathleenâs forces close in. Perry sends men after Joel, and Kathleen begins to address Henry, revealing that her hypocrisy and self-importance know no bounds. âI know why you did what you did,â she says, âbut did you ever stop to think that maybe [Sam] was supposed to die?â When Henry protests that Sam is just a kid, she replies that kids die âall the time.â That may be true, but it doesnât change the fact that by her moral calculus, Samâs life should have been totally disregarded, while Michaelâs life should have been prioritized above all. In one truly staggering moment of cognitive dissonance, she says âYou think the whole world revolves around him?â as if she isnât acting like the whole world revolves around her quest for vengeance.
Finally, Henry emerges. âIt ends the way it ends,â Kathleen says as she raises her gun to kill him. This calls for a deus ex machina, baby!
Something wicked this way bloats
Just then, the truck nearby teeters and falls as the earth beneath it yawns open, and an absolute tidal wave of speedy infected rise up out of it, a kind of cosmic retribution for Kathleenâs hubris. (A mob of infected also bear down on the group during this sequence in the game, but itâs nothing like this.) Huh, I guess FEDRA didnât really deal with the infected problem after all, they just tried to brush it aside. Showrunner Craig Mazin knows a thing or two about writing stories where institutions do that, I guess, having worked on Chernobyl as well.

Suddenly Kathleenâs considerable show of force feels quite impotent, as the assault rifles have little effect in stemming the tide of death. Joel does the best he can to cover his allies amidst the chaos, but Ellie gets separated from Henry and Sam and climbs into an old SUV. Just then, a guttural growl unlike any sound weâve heard an infected make thus far is heard, and a very different beast emerges from the sinkhole, a formidable, fungus-encrusted chonker of an infected called a bloater, a boss-type enemy from the game. Kathleenâs forces donât have any of the molotov cocktails or nail bombs I usually use to take these bad boys down, so I think theyâre pretty much fucked.
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Perry peppers the thing with bullets but they clearly have little effect aside from making it mad. As it bears down on him, he urges Kathleen to get to cover, then turns to face his fate, which is having his head ripped clean off in a death consistent with one of the gameâs most horrifying death animations.
Meanwhile, Ellie has a guest in her little SUV sanctuary: a creepy infected who was also a teenage girl before getting turned. Ellie heads out onto the street where she sees Henry and Sam pinned down by infected under a nearby car. With Joelâs help and a few stabs of her trusty switchbladeâher signature weapon in the gameâshe gets them out and they make a run for it. Kathleen stops them yet again, but her success is short-lived, as a young infectedâwho I think but Iâm not certain is the same one that chased Ellie out of the vehicle a moment beforeâleaps on her and absolutely shreds her to bits. It ends the way it ends.
As Joel leads them away from the chaos, we see the mob of infected, including the bloater, lurching its way back toward Kansas City. Nice going, Kathleen. Great job.
âIâm scared of ending up aloneâ
Joel and the gang have found shelter in an old motel for the night. In the game, thereâs a nice moment here where Henry presses Joel for details about the time Joel and his brother Tommy rode Harley-Davidsons on a cross-country trip. That detailâs been omitted from the show, but the general arc of how things play out here is pretty similar.
âYou think theyâll be okay?â Henry asks about the kids as they read Savage Starlight together in the next room, and Joel, in his own taciturn way, offers a kind of comfort to Henry, as a fellow protector of a young charge. Itâs easier when youâre a kid, he says. âYou donât have anybody else relying on you. Thatâs the hard part.â Then comes a bit of playful meta-dialogue as Joel says, âWhatâs that comic book say? âEndure and surviveâ?â âEndure and survive,â Henry says. Then, after a moment: âThat shitâs redundant.â âYeah, itâs not great,â Joel agrees.
And now, as Ellie jokingly predicted earlier, Joel does indeed invite Henry and Sam to join them on the trip to Wyoming. Itâs another one of those seemingly pleasant, hopeful moments that I find all the more painful because weâll never get to see what might have come to pass if only the world they lived in were a little less dangerous and cruel. âYeah, I think itâd be nice for Sam to have a friend,â Henry says. âNew day, new start.â Okay, writers. Now youâre deliberately twisting the knife, jeeze.

Though Henry urges Sam to get some sleep, he and Ellie stay up for a bit, Ellie doing different voices as she reads Savage Starlight aloud. But Sam is preoccupied. âAre you ever scared?â he writes on his pad, a question he effectively asks her aloud in the game. (âHow is it that youâre never scared?â) Just like in the game, Ellie first jokes that sheâs afraid of scorpions, before admitting that what really scares her is the possibility of ending up alone.
In the game, when Ellie asks Sam what heâs scared of, he brings up infected. âWhat if the people are still inside?â he asks, and itâs the first time that the game directly engages with a terrifying idea that the show brings up early on: whether the person an infected once was remains somehow present and aware, even as they lose all control over their body. The gameâs Ellie dismisses the idea, saying âthat person is not in there anymore.â Her counterpart in the show, however, seems a bit more troubled by the idea.
The gameâs Sam keeps his bite a secret, but in the show, after asking Ellie, âIf you turn into a monster, is it still you inside?â he lifts the leg of his jeans to show her the nasty wound. Ellie here does something strange and sweet and hopeless: she cuts her own hand to draw blood and press it into the bite, telling Sam, âMy blood is medicine.â If only it were that simple.
What happens the next morning is so awful, I donât even want to bring myself to write it. If youâre reading this recap, you probably know, and if you donât, I think you can guess.

As they bury the bodies near the motel, Ellie sets Samâs sketchpad atop his grave. On it, sheâs written the words âIâm sorry.â Sheâs withdrawn and just wants to leave. You have to wonder if she isnât starting to give up on the world herself. Meanwhile, as he looks at the message sheâs written, Joel seems, if anything, more committed to Ellie than ever. Something in his face suggests that he wants to spare her an existence made up of this kind of relentless suffering. He collects his gear, picks up the sniper rifle (new weapon unlocked!), and they head west.
As I said above, I find this weekâs episode excruciating, so miserable in its outcome that in retrospect, even the few bright spots make it more agonizing. I donât know about you but good lord, after all this, I sure hope these two catch a bit of a break soon.