Crash Bandicoot 4 Comes To PS5, Xbox Series X/S And Switch March 12

It’s about time? Dammit, that’s exactly what they want me to say.
It’s about time? Dammit, that’s exactly what they want me to say.
Screenshot: Activision

The excellent if a bit sadistic Crash Bandicoot 4: It’s About Time is about to get two upgrades and hopefully not too much of a downgrade on March 12, when the game launches for PlayStation 5, Xbox Series X, and Nintendo Switch. Activision announced the next-gen and friend releases this morning, along with a PC version coming to Blizzard’s Battle.net later this year.

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Who’s ready for Crash Bandicoot running at 4K, 60 frames-per-second? That’s what Activision and developer Toys for Bob are delivering to the PS5 and Xbox Series X/S consoles (upscaled on the Series S, of course), along with faster load times and support for 3D audio. The PS5 version will support the DualSense controller, with special feedback when firing Neo Cortex’s gun or Tawna Bandicoot’s hookshot. Owners of the game on Xbox One or PS4 will be able to upgrade at no cost (except in Japan).

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I am going to have to play this all over again, aren’t I?
Screenshot: Activision

The Switch version will not run anywhere near 4K at 60 frames-per-second, but it will be portable, which is a real comfort when you’re getting an inferior version of a game. If it helps, the Switch version will cost less, $40 to the $60 PS5 and Xbox Series X/S version. The eventual PC version, which will support higher resolutions and frame rates, will also cost $40, which is not remotely fair but oh well.

Correction: Originally this post listed the release date as March 15. It has been corrected to the proper date, March 12.

Kotaku elder, lover of video games, keyboards, toys, snacks, and other unsavory things.

DISCUSSION

conker1985
Conker1985

While I enjoyed the game for the most part - wonderful art style, great animation, fun cutscenes, etc. - I generally hated the side character levels. Neo Cortex’s levels were especially frustrating. Tawna’s were more tolerable (they were basically just Crash levels with a grappling hook), but Dingo and Cortex felt completely half baked, unnecessary, and an utter waste of time.

I didn’t really dig the mask powers either, as they just made already challenging platforming even more convoluted and frustrating.

Also, fuck the last level. I played classic mode for the entire game, but had to switch it off for the final stage. I think my death total was 75 lives on that stage alone before I finally beat it. There’s challenging, and then there’s stupidly unfair.

I can’t see myself double dipping on this one until it drops to $20 on Switch, assuming it runs decently in portable mode.