A Lot Of Work Went Into Making This Useless Minecraft Level

The useless box in action.
Gif: mrHugster (Reddit)

Building something big, exciting and cool in Minecraft is hard work. You have to spend hours or days building large structures, working with others, planning ahead, etc. But it turns out it takes a lot of work to also make something really worthless and silly in Minecraft. Like a small room that only has one useless function.

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Over on the Minecraft subreddit, a player shared a video of their self described “useless box”. The inside of the box features a small sign and a single lever. Hit this lever and a blue box pops out of the ceiling. The box is then pushed towards the lever and eventually breaks it. Then the box retreats from the room and vanishes. That’s it. That’s all it does.

From inside the box, the whole thing looks rather simple. A box falls it moves up and then it moves back. That’s it. But outside the box, things get much more impressive and complicated.

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Gif: mrHugster (Reddit)

To get this useless box to work, Reddit user mrHugster had to create a large contraption outside the box which used pistons, sticky blocks, Redstone torches, repeaters and more. Watching it in action is oddly satisfying.

“This is not only useless, but also very complicated,” commented one Reddit user. And I have to agree. It is one thing to make something useless, that’s easy. But to put hours of work into creating something so pointless and silly is just great.

Less terrible things in 2020 and more useless and complicated things that hurt nobody and just make me laugh.

Kotaku Weekend Editor | Zack Zwiezen is a writer living in Kansas. He has written for GameCritics, USgamer, Kill Screen & Entertainment Fuse.

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DISCUSSION

kaiiboraka
kaiiboraka

This fun little share-piece of yours conjured a bunch of mixed feelings about Minecraft, Zack. Pardon me for the slight ramble here, but I felt compelled to express myself for a moment.

So, small story. My Minecraft interest peaked right around launch, having played it through most of its alpha and beta stages. I loved this early version of the game quite a lot, and I found myself with a weird burgeoning nostalgia-like sensation for something so brand new (at the time). It must have been the music or something, because that early world just sucked me right in and I was hard-pressed to leave.

For months->years, I had kept a single world (not quite my first, but close) on hand that I continuously updated with each new content patch, adding new fixtures and rooms to my ever-expanding mountain-side fortress. But as time went on I largely found myself only cursorily interested in the game, maybe pausing to glance at the latest new “LEGO”-like Megatropolis or spaceship build every once in a while. I also always appreciated seeing computers and calculators in-game much like advanced players in LittleBigPlanet 1&2 used to do, but beyond that... I just don’t know, man. MineCraft lost all appeal to me so quickly after that initial phase, and I’ve been personally astounded it’s remained as popular as it has for all this time, as well as it did back then.

I just thought of an analogy, sort of:

I had LEGOs my entire childhood, but it always felt so limiting and stiff and lifeless and dull and I never found inspiration to make anything, and buying kits felt like cheating or something—I was only building something from someone else’s imagination, after all. At most I liked playing with the mini-figs that were already established characters, like playing with Darth Maul or Indiana Jones or something. But then they were no longer LEGOs, simply just the respective characters. So when they finally came around, I was much more into Bionicle for being these awesome dynamic action figures that I could make be any character I wanted with all kinds of cool armor and weapons and, well, mechanics. So maybe it’s just that LEGOs are more conducive for the engineer/architect type brain who’s good at building structures and vehicles and large-scale things with literal blocks? Much of my childhood was character oriented, so it was a lot more difficult for me to use my imagination in ways conducive to simplistic LEGO squares.

So I guess my point was that Minecraft has relatively little to offer in the character department. I enjoyed using custom skins and texture packs to model after different franchises/characters such as Zelda or Mass Effect, but the combat and individual character progression was limited at best. So after all the initial “wow!” phase where the luster of exploring worlds and biomes and enjoying the combination of soothing music and a simplistic gameplay loop finally wore off... It just didn’t have anything else to offer me and, to be honest, the sheer amount of replayability countless numbers of my friends and their families have gotten out of it is... frankly mind-boggling.

To each their own, I guess. 

Anyway.

Redstone devices are always cool, so +1 to the builder of this hilarious doohickey. Got a good, earnest chuckle out of me for a minute there. Thanks for sharing, Zack. :)