The Mildly Overwatch-ish Paladins Enters Open Beta

Illustration for article titled The Mildly Overwatch-ish Paladins Enters Open Beta

Hi-Rez Studios’ free-to-play hero shooter Paladins enters open beta today, and while its collectible card-based character customization system sets it apart from other games in the genre, Androxus here is pretty much Reaper with horns.


I was putting together a little rotator GIF for the top of the post, planning to talk about what is different about Paladins, but that damn Androxus image kept popping up, and I kept typing Overwatch. It’s a fair comparison. Both are character-centric team-based shooters, with heroes that look like Blizzard could have designed them, battling in objective-based game modes.

The difference is customization. Paladins features a collectible card system that allows players to create a customized loadout of abilities and modifiers. Cards are found in chests earned through progression or purchase. Originally the cards were a choice given players during matches, but since my initial impressions they’ve been changed to always-on mods, with a separate item purchase mechanic within matches.

It’s quite fun, really. Not as tight as other games you may have watched over, but wonderfully playable.

The Paladins open beta is now available on Steam for free, along with a Founder’s Pack (currently $13.39) that will give players a bunch of chests to open and access to every champion released for the game until the end of time.

 Death walks among you.
Death walks among you.

Kotaku elder, lover of video games, keyboards, toys, snacks, and other unsavory things.


This looks like a Blizzardy Overwatch game made in last-gen’s Unreal Engine. I didn’t realize how much I’d come to be used to rim lighting and ambient occlusion.

I don’t mean that in an insulting way (I love low poly, pixel art, anything with good direction, really), but the thought struck me, and as a good internet citizen, I had to share it.

In terms of ‘tightness’, as you put it, do you mean mechanically, aesthetically, or in terms of polish? Just curious, because these games are usually pretty fun, but live or die on the proprioceptive effects of that kinetic twitch feel.