You only really see them in the dark, or moving fast, or when their heads are exploding, so there aren't many points in The Last Of Us you can really appreciate how gross the infected really are. Let's fix that.
These 3D renders are the work of Mike Svymbersky, an artist who helped out Naughty Dog on development of The Last Of Us, doing everything from the model work you see here to lending a hand with the game's gore systems.
To see the larger pics in all their glory (or, if they’re big enough, so you can save them as wallpaper), click on the “expand” button in the bottom-right corner.
Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you're in the business and have some concept, environment, promotional or character art you'd like to share, drop us a line!