This Week in the Business: ‘I'm Not Allowed to Say Bad Things.'SWhat's happened in the business of video games this past week ...

QUOTE | "I'm not allowed to say bad things."—Resident Evil creator Shinji Mikami talking about his new game The Evil Within while avoiding saying what he thinks of the recent directions Capcom has taken with Resident Evil.

QUOTE | "I think this news will make some revisit and question the wisdom of the entire Xbox One strategy."—Industry analyst Lewis Ward, talking about Don Mattrick's departure from Microsoft to become CEO of Zynga.

QUOTE | "I see our approach on PS4 as really taking Sony Computer Entertainment back to our original roots."—Andrew House, president of SCEA, talking about how Sony is giving smaller developers a chance.

QUOTE | "Maybe the AAA of 60-hours with everything on a disc will kind of disappear."—Patrice Desilets, former creative director of Assassin's Creed, talking about how games will be created in smaller chunks.

QUOTE | "There's no way on God's green Earth that we would take on a venture like this on our own."—Matias Myllyrinne, CEO of Remedy Entertainment, talking about making Quantum Break, combining a game and a TV show.

QUOTE | "Atari has been really abused by a succession of shareholders who were just interested in the royalty streams."—Nolan Bushnell, founder of Atari, talking about how successive Atari owners didn't care about games.

QUOTE | "Eventually, you have to go free."—Michael Schade, CEO of developer Fishlabs, talking about how their AAA mobile game could have made seven figures a month if it was designed as F2P from the start.

QUOTE | "Now that Mr. Mattrick has taken the job at Zynga, EA is back to square one in its search."—Michael Pachter, talking about how Don Mattrick was the leading candidate for the job of CEO at Electronic Arts.

QUOTE | "Full market transparency, including digital, is incredibly important to the health of the industry."—David McQuillan, president of the Games group at NPD, talking about why they will start reporting digital sales numbers monthly this year.

QUOTE | "For us it's a great feature, it's a must-have for the new generation of consoles."—Ubisoft managing director Nicolas Rioux, talking about the studio's new drive for second-screen companion apps to console games.

STAT | 25—Number of studios working on AAA console games worldwide, according to EA's chief creative officer Rich Hilleman; 7 or 8 years ago that number was 125, but the total number of people is about the same.

QUOTE | "It certainly seems like Sony are embracing indie developers and self-publishing models."—Jackbox Games GM Mike Bilder, talking about how the company is only interested in self-publishing on consoles.

STAT | 17 million—Number of downloads of the Xbox SmartGlass companion app, according to Microsoft; users are spending 16 minutes on average with SmartGlass per application.

This Week in the Business courtesy of GamesIndustry International

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