The latest update on 1666’s fate came today during a Ubisoft investor call when company president Yves Guillemot said the following:
"So, for Patrice, after more than two months of discussions with him, we couldn't align our vision both on project development and team management," said Guillemot, "so consequently our collaboration has ended, and we have suspended 1666 for an undisclosed period of time."
When Ubisoft acquired some of the work in development from THQ’s Montreal studio, it seemed like Desilets would be returning to the place where he helped create beloved titles Prince of Persia: Sands of Time and Assassin’s Creed II. But the reunion ended in an acrimonious split from Ubisoft, with Desilets saying he was removed from the premises.
With Desilets no longer at Ubisoft, it was to be expected that 1666 might get cancelled. But, according to Kotaku columnist Superannuation, suspending the game prevents Desilets from getting it back:
Ubisoft "indefinitely suspending production" on 1666 is way for them to cancel the game w/o giving back Desilets his IP as per his contract.— superannuation (@supererogatory) May 15, 2013
Desilets contract specifies that IP rights revert to him in event of the game's cancellation, similar to the arrangement Del Toro had w/ THQ— superannuation (@supererogatory) May 15, 2013
Hence the talk of why Patrice is pursuing legal options in order to assume control of the IP Ubisoft optioned.— superannuation (@supererogatory) May 15, 2013
So, unless some kind of resolution happens in the future, we may not get any real details about what the game was going to be. Given the quality of games that Desilets has been in charge of, that’s a major bummer.