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The Man Who Helped Change The Look Of Halo

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It's not often that video game artists make the headlines, but Kenneth Scott made a few this week when he left his post as art director at 343 studios. That's kind of a big deal for fans because he was in charge of shaping the series' visual identity. It's far from terrible news - his replacement, Sparth, is one of the best sci-fi artists on the planet - but now's as good a time as any to look back on some of Scott's fantastic work on the franchise.

While he most recently helped Microsoft put their own stamp on Halo - perhaps most notably changing the game's colour palette and going for a grittier look to Halo's human tech - prior to that he'd spent over a decade at id Software, where he'd worked on games like Doom 3 and RAGE. So you're going to see stuff from them as well.

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You can see more of Kenneth's work at his personal site.


To see the larger pics in all their glory (or, if they’re big enough, so you can save them as wallpaper), click on the “expand” button in the bottom-right corner.

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Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you're in the business and have some concept, environment, promotional or character art you'd like to share, drop us a line!