This is a developer diary, yes. But it’s a great one, because it’s with the creative team behind the design of The Last Of Us. Guys like Nate Wells, who you should thank for helping shape the visual identity of BioShock Infinite. Or Neil Druckman, the game’s lead designer, and also lead designer on Uncharted 2.
The Last Of Us’ World Isn’t Exactly Puppies And Rainbows
š¹ļø Level up your inbox
Donāt miss the latest reviews, news and tips. Sign up for our free newsletter.
You May Also Like
Latest news
Penguin Colony Developers Talk The BDS Talk And Walk The Walk By Banning The Game For Sale In Israel
PokƩmon Skateboards Sold In Blind Bags Sell Out Immediately
The Most Terrifying Object In You Can See Everything Isn’t Elizabeth Holmes’ Unblinking Eyes, It’s A Bowl Of Eggs
AI Cloning Threatens To End Public Playtests For Video Games
Final Fantasy 7 Revelation Lets You Play On The Hardest Difficulty From The Start Because Of The ‘Wide Variety Of End-Game Content’
TCL TAB A1 Plus Drops to a Record Low, Making It One of Amazon’s Cheapest Android Tablet Deals for Prime Members
Kylie Minogue, The Original Cammy, Nearly Made A Cameo In The New Street Fighter
Xbox Elite Series 2 Core Wireless Controller Finally Hits a 90-Day Low After Multiple Price Drops Over the Weekend