This is a developer diary, yes. But it’s a great one, because it’s with the creative team behind the design of The Last Of Us. Guys like Nate Wells, who you should thank for helping shape the visual identity of BioShock Infinite. Or Neil Druckman, the game’s lead designer, and also lead designer on Uncharted 2.
The Last Of Us’ World Isn’t Exactly Puppies And Rainbows
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