White Wolf Publishing released its first two World of Darkness video games in more than a decade this week. Vampire the Masquerade: We Eat Blood and Mage the Ascension: Refuge won’t scratch that Bloodlines itch, but as interactive fiction goes they’re very cool.
Erling Sævarsson is a freelance artist with over 15 years experience across games, advertising and film. He most recently spent six years working at CCP, on the ill-fated World of Darkness MMO, a game we will never get to play, but whose art we can at least appreciate.
We didn't get to see much of CCP's World of Darkness vampire MMO before it was officially canceled earlier this month. Now that early testers are no longer worried about breaking embargo, we're still not seeing much. Damn these are some dark screenshots.
What was happening in the world of video-game news this week one year ago? Well, Bethesda "moved on" from Skyrim, LA Noire's creator's next game crashed and burned (or did it?), and EVE developer CCP had some grand news about World of Darkness. Haha... awwww.
In 2006, Icelandic EVE Online developer CCP Games merged with White Wolf Publishing, announcing a massively multiplayer role-playing game based on the latter's popular World of Darkness supernatural role-playing setting. Today that project has been cancelled.
In the World of Darkness series of pen-and-paper role-playing games, when your character dies there's no coming back. According to a panel run by the developers at last weekend's Grand Masquerade, permadeath will carry over to the massively multiplayer online role-playing game as well.
When can I be a virtual vampire? While developer CCP isn't giving out any dates for its World of Darkness MMO, EVE Online creative director Torfi Frans Olafsson tells Eurogamer the game is in a playable state.