Here’s a fun little relic from the earliest days of game development: the original contract for the IBM port of Wasteland, made by Interplay, which cost EA just $28,000.
Is there anything more paralyzing than a blank slate?
"Forsaken by his people, he strode into the wasteland," the narrator intones in the intro to Fallout 2. 16 years later, and creator Brian Fargo has delivered that promise anew in a very literal way: by making Wasteland 2, a spiritual successor to his Fallout games that's also a...sequel to their predecessor.
"There was this one moment in Fallout 3, when I came across a prisoner at some raider camp," I said. "She was still tied up, but all the raiders were gone. Maybe they were dead or something, I don't know. The game gave me a choice: I could take her supplies and leave her there, or set her free."
In a world with horse armor DLC, things that game companies sell as additional content never surprises me—but it's probably a bad sign that I clicked this particular button half expecting the "Red Boots DLC" to be real, huh?
It raised a ton of cash during its Kickstarter campaign. Then Wasteland 2 got delayed because of all that money. But, rest assured, the sequel to the classic RPG is coming. And a new video gives a substantial glimpse at what the gameplay will look like. Get ready for clicking, folks.
Wasteland 2 sure is looking nice. Here's a lengthy demo of a level from the game, which gives a good sense of a bunch of the different systems and encounters and how they all fit together.
Wasteland 2, like Double Fine's adventure game, is one of Kickstarter's greatest video game project successes. And, like Double Fine's adventure game, it's also run into a snag because, well, y'all just gave it too darn much money.
The Kickstarted game Wasteland 2 now has a publisher—Deep Silver, who will distribute the game but concede all creative control to the developers at inXile, according to inXile.
After twenty-one years, The Legend of Zelda: A Link to the Past is getting a direct sequel. That's quite the gap, twenty-one years. But it's far from being the only big gap.
Wasteland 2, the tremendously successful Kickstarter project that earned close to $3 million when it was funded last year, is starting to shape up.
Well, not just for you. Fans of Wasteland, RAGE, Borderlands or any other game set in a post-apocalyptic desert are more than catered for at Wasteland Weekend, which will be held in the Mojave Desert at the end of the month.
Not that this is a new idea - it's where a lot of the appeal of AAA devs going indie lies - but it's nice to remember that as annoying as the endless stream of Kickstarter projects are, and as big as the risks are for both developers and consumers, there's an upshoot to the whole thing.
Perhaps you remember Planescape: Torment, a wonderful role-playing game that set a new bar for video game narrative when it was released back in the late 90s. Even today, very few games weave stories as intricate and fascinating as Black Isle's masterpiece.
I'm wary of even calling this a screenshot, given (as it says at the bottom of the image) it's more useful just as a guide for the kind of art style the game will employ. But if you were wondering what kind of art a fan-funded sequel to the game that inspired Fallout would would employ, well, here you go.
Turns out not everybody is Tim Schafer.
It certainly looks like there's going to be a Wasteland 2 game. The crowdfunding efforts by inXile Extertainment have way exceeded the announced goals, to the point where Chris Avellone and Obsidian Entertainment will be joining to flesh out the team building the eagerly-awaited RPG.