The Promise of User Created Content - the Kodak Effect

Ian Bogost has an interesting essay up comparing the flowering of user generated content to the Kodak Brownie camera — in comparison to the unwieldy early cameras, the Brownie brought snapshots to the people. Simple and portable, it allowed people to create their own personal snapshots, something that Kodak… » 9/14/08 3:30pm 9/14/08 3:30pm

From the Margins to the Mainland: the Future of Virtual Worlds?

Those concerned with 'virtual worlds' - as opposed to 'games' - spend a lot of time contemplating the role of virtual worlds in a wider market; over at Terra Nova, Bruce Damer looks at the potential future of virtual worlds, which could be a lot bigger than most people imagine. Some potential answers to keep the… » 7/05/08 12:00pm 7/05/08 12:00pm

'Why User Generated Content Matters' (For Some)

User generated content is something of a hot issue, with even universities like Stanford getting in on the game of how to make it easier and more intuitive for people to make their own stuff for games. At the recent Social Gaming Summit, a couple of industry types got together to talk about user generated content in… » 6/22/08 12:30pm 6/22/08 12:30pm