'Ghost Whisperer' Tackles Video Games Tonight, Expect Hilarity

Tonight's episode of Ghost Whisperer » 10/17/08 8:00pm 10/17/08 8:00pm, the Jennifer Love Hewitt vehicle about the personal problems of the undead, delves into dangerous territory: the warped TV version of video games. Episode three of the show's fourth season is titled "Ghost in the Machine," because there's a ghost . Hewitt, as protagonist Melinda,…

IBM and the Palace Museum Launch the 'Virtual Forbidden City'

In a move that seems designed to provide Chinese historians with even more ways to torture their poor students (I know at least one thing I'm forcing my » 10/11/08 3:00pm 10/11/08 3:00pm sections to do next quarter), IBM and the Palace Museum have teamed up to offer a virtual, immersive, and interactive version of the Forbidden Palace of Beijing. In…

The Promise of User Created Content - the Kodak Effect

Ian Bogost has an interesting essay up comparing the flowering of user generated content to the Kodak Brownie camera — in comparison to the unwieldy early cameras, the Brownie brought snapshots to the people. Simple and portable, it allowed people to create their own personal snapshots, something that Kodak… » 9/14/08 3:30pm 9/14/08 3:30pm

Study Finds Racial Bias Common In Virtual Worlds

Anyone thinking that virtual worlds are edging towards some kind of utopia, please revise your hopes downwards » 9/11/08 4:20pm 9/11/08 4:20pm. A study into the social psychology of virtual environments, by Northwestern University, indicates that people respond to the same social cues about race in virtual worlds as they do in real life. In an…

From the Margins to the Mainland: the Future of Virtual Worlds?

Those concerned with 'virtual worlds' - as opposed to 'games' - spend a lot of time contemplating the role of virtual worlds in a wider market; over at Terra Nova, Bruce Damer looks at the potential future of virtual worlds, which could be a lot bigger than most people imagine. Some potential answers to keep the… » 7/05/08 12:00pm 7/05/08 12:00pm

'Why User Generated Content Matters' (For Some)

User generated content is something of a hot issue, with even universities like Stanford getting in on the game of how to make it easier and more intuitive for people to make their own stuff for games. At the recent Social Gaming Summit, a couple of industry types got together to talk about user generated content in… » 6/22/08 12:30pm 6/22/08 12:30pm