DENVER, 7:33 PM, FRI MAY 16 | 59 POSTS IN THE LAST 24 HOURS | tips@kotaku.com | SUBMIT A TIP | RSS
AU
Posts Tagged “

Virtual Worlds

second life

Linden Labs New CEO Slowly Rezzing

After last month's resignation of Linden Labs founder and CEO Philip Rosedale, Kotaku readers have had only one question on their minds - is there any way I can get Grand Theft Auto IV early? The answer, of course, is no, but the knowledge that the Second Life company shall soon be in good hands will help massage the disappointment out of your collective furrowed brow. Former CEO of digital communications agency Organic Inc., Mark Kingdon is only one alphabetical space away from having an awesome last name. What he does have is an MBA from the Wharton School of Business and a BA in economics from UCLA, and he's just thrilled to be here.
"To me, the CEO role at Linden Lab combines perfectly my passions for art and design, business and technology. Until Second Life, we experienced the digital world passively in two dimensions. By enabling users to create a rich and immersive virtual world, Second Life is transforming the way we connect, collaborate, learn and transact online.
Kingdon will assure the role of CEO on the 15th of May, spontaneously appearing in the office with his hair attached to his ass and a boot sticking out of his chest, his clothing still loading. It's an SL thing. More »

virtual worlds

Disney's Virtual Magic Kingdom Closing, Fans Hysterical

Once upon a time, Disney had this virtual world called (creatively enough) Virtual Magic Kingdom:

As with Habbo Hotel, Virtual Magic Kingdom was developed by Finnish studio Sulake and shared many similarities with the social networking site. Players with registered accounts are able to decorate their personal rooms, earn and spend in-game credits, and participate in a variety of online events and activities with their customized avatars, all in a "safe, non-threatening environment."

The interesting thing here is that Disney announced they'd be shuttering this particular virtual world and people freaked out. When I first read the comments on the Worlds In Motion post, I was sure the posts were made in jest — such a visceral outpouring of emotion for one Disney virtual world out of a whole stable? Raph Koster's blog picked up on it, and Steve at PlayNoEvil speculates that it's an end-of-contract thing (and reminds us that developers and operators need to think carefully about their exit strategies). Legions of fans have mobilized and trotted out gut-wrenching stories of how much the game means to them (and started a petition to stave off the inevitable). People have a tendency to brush off these sorts of virtual worlds, so it's fascinating to see how fired up fans are regarding its fate.

Disney Closes Gates To Virtual Magic Kingdom [Worlds In Motion]


virtual worlds

NASA Wants Second Life On The Moon

A sense of community is important to NASA. That's why they opened a NASA mansion for parties and just hanging out, hacking software and making Uranus jokes. But the NASA mansion was only good during the night. NASA's Andrew Hoppin explains how Second Life allowed connections during the day.
...we got employees from all around NASA - the 10 geographies around the country - showing up at these Tuesday afternoon meetings. We formed a community of NASA and non-NASA, started coworking in Second Life. Cultural change started to take place at the agency...
But Hoppin would like to see this cultural change happen far, far outside the agency: More »

education

Second Life and ESL Instruction

A while back, we mentioned a journal article on using MMOs to aid second language acquisition. Now Forbes has a piece discussing the same issue, only with Second Life. The author spoke with several teachers about their approaches to using SL to educate:

Another popular way to teach English in "Second Life," says Boahn, involves role-playing and quests. "I once dressed up as a pirate, had a ship and everything. I was kind of rough on the students," he admits. "I put some of them in cages, and had them confront language in a shock-and-awe kind of way. They seemed to like it, and they learned all sorts of new words, like 'loot' and 'booty.'"

Boahn's approach may appear nontraditional, but he feels a new medium calls for a new way of teaching language. Even using the game's English interface gives students a chance to practice what they've learned. "We like to encourage teachers to see 'Second Life' itself as a classroom," he says.


Well, certainly sounds slightly more engaging than my go 'rounds with intensive language instruction, even if it is only Second Life. The whole 'implement technology in the classroom' push is frequently lost on me, but I can certainly see the utility of using virtual worlds or MMOs in some applications.

How To Spark Remote Learning [Forbes via Worlds In Motion]


virtual worlds

Human and Property Rights in Virtual Worlds

SXSW hosted what sounds like a very interesting panel on the issue of personal property rights in virtual worlds: this is becoming an ever more important issue, with lawsuits a-flyin' and people getting arrested for virtual property theft. So, how is this issue going to get nailed down? And when? And by whom? The panel consisted of GoPets CEO Erik Bethke, Live Gamer co-founder Andrew Schneider and attorney Greg Boyd, with Charles River Ventures' Susan Wu moderating.

Wu began by discussing the recent Bragg v. Linden Labs court case — in brief, a legal battle between a Second Life user and the world's parent company over land that Bragg apparently improperly acquired, resulting in a ban from the world by Linden. That case, Wu says, was a landmark in that it demonstrated that virtual property rights have tangible value in the court system ....

"What are the prevailing customs that should apply?" Wu asked. "Is it the country where the company is based? Is it the country where the customer lives? We don't even know what the basic virtual property rights are that we should be concerned with."

These sorts of issues will get nailed down eventually (maybe?), it's a serious balancing act in a lot of ways. And once you mix in the reasonably global nature of many MMOs? Well ....

Human and Property Rights in Virtual Worlds [Worlds In Motion]


crime

Should Virtual Item Loss Be Classed As Real Life Theft?

A short and sweet and mildly thought provoking piece over at Terra Nova asks the question: "Why not qualify the taking away of virtual objects as theft?" The author speaks in reference to Dutch law specifically, but a few cases have cropped up in recent months (Shanda getting sued after forgetting to return some virtual items; the case that this post was based on, where virtual theft in Habbo Hotel led to a real life arrest) that raise the question of what do you do with virtual items when they're stolen? Slap a pair of real life cuffs on the thief's wrists? Ignore it, since the items never left the virtual space they inhabited? More »

crime

Government After Terrorists in MMORPGs

And you thought gold farmers were irritating. The Office of the Director of National Intelligence has released a report on data-mining that includes information on a new initiative called the Reynard project. The point of the foxy initiative?

Reynard will seek to identify the emerging social, behavioral and cultural norms in virtual worlds and gaming environments. The project would then apply the lessons learned to determine the feasibility of automatically detecting suspicious behavior and actions in the virtual world.

They do describe it as a 'seedling' effort that 'may increase its scope to a full project' if early results are promising. I have nightmarish visions of TSA meets virtual worlds, which won't be pretty. You can find the full PDF version of the unclassified data mining report at Wired.

U.S. Spies Want to Find Terrorists in World of Warcraft [Wired]


metaverse u

Metaverse U Roundup

Stanford's Metaverse U conference has been going on this past weekend, and Joey Seiler has been blogging from the event, which has a lot of academic theory, predictions about where virtual worlds are headed, as well as how people are trying to implement some of the theoretical aspects into actual practice. One of the most interesting panels looked to be on avatars, some experiments with virtual reality, and preservation of virtual worlds:

The second day of MetaverseU had much more of the University in it. While the first day certainly had an academic bent, it also featured discussions of technology developments, products, and practices. TL Taylor led the second day with a discussion of online embodiment, ranging across game and social worlds. Jeremy Bailenson took a more quantitative approach, quickly running through 9 experiments and studies, looking at identity, avatars, and persuasion. (Amazing and fast!) Kari Kraus then took the stage to look at how people are approaching the preservation of virtual worlds.

The whole set of entries relating to Metaverse U is great and worth a look through, if you're into that sort of thing.

Liveblogging MetaverseU: TL Taylor, Jeremy Bailenson, Kari Kraus [Virtual Worlds News]


mmo

Passively Multiplayer Online 'Games'

Worlds in Motion has a quick write—up of something that may become a new trend: passively multiplayer ... web browsing? From the GameLayer's website comes a description of a Firefox add on that turns web browsing into something else:

PMOG stands for Passively Multiplayer Online Game. Players play without playing; clicking around the internet turns into experience points and currency. A battle between Order and Chaos rages online, between people tagging and people spamming; this game gives people the weapons they need to wage that war in real-time in their browsers.

This unconventional massively multiplayer online game merges your web life with an alternate, hidden reality. The mundane takes on a layer of fantastic achievement. Player behavior generates characters and alliances, triggers interactions in the environment, and earns the player points to spend online beefing up their inventory. Suddenly the internet is not a series of untouchable exhibits, but a hackable, rewarding environment.

It's currently in beta, but this is a new take on the classic MMO and seems perfect for the lazy among us.

Multiplayer Web Surfing? [Worlds In Motion]


game design

The Case Against Media Convergence In Games

A few weeks ago, Leigh Alexander made the case for media convergence in the gaming industry — now she's back making the case against. With the talk of user-driven worlds, personalized content, more media cross—overs than you can shake a stick at (because 95% of games-cum-movies or movies-cum-games are oh—so—successful, yes?), there is a downside — and is this what we really want? More »

free to play

10 Reasons Free To Play Growth May Be Slow

Over at Free To Play, a list of ten potential reasons the free to play model may never take hold in the West like it has in Asia, or at least why it may take a long, long time. It's an interesting roundup of a number of issues facing virtual worlds and some games more broadly (issues with RMT, bad ad campaigns, bad advergaming, etc.) - I'm always interested to see people's attitudes toward the free to play model, which is frequently met with much hostility. One of the most pressing issues is the issue of an onslaught of repetitive MMORPG or virtual space clones: More »

military

Air Force Unveils Plans For Air Force 2.0

Never accuse the USAF of being too far behind the times - they've just unveiled a long term plan to create 'Air Force 2.0,' including social networking (MyBase!), virtual training, and more ways to appeal to those tech savvy kids than you can shake a stick at. The Air Education and Training Command paper details the plan (but no real mention of cost), wrapping up with a look at three of the ways they hope Air Force 2.0 will function:

Attached at the end of the white paper is a series of three vignettes, detailing narrative form how MyBase will operate for each sector: recruiting to and inspiring the public after a recent terrorist attack with games as well as social settings; training new cadets in a virtual Squadron Officer School (vSOS) with avatars of famous historical thinkers, guest lectures at the University of Texas, and full-blown simulation of what it's like to watch an air mission from the ground in an Army M1A2 Abram; and, finally, using avatars as interaction methods for research about security issues and further training.

Ooooook. Well, they've projected plans running through 2030, so we'll see how long it takes for the USAF 2.0 to become reality.

Air Force Unveils Potential Plans for MyBase Virtual World [Virtual Worlds News]


lawsuit

Real Money Transaction Lawsuit Gets Interesting - Very Interesting

Internet Gaming Entertainment (IGE) is a virtual property company that's found itself in some hot water (or its founder has found himself in hot water, at least) - Debonneville v. Pierce was filed last summer in California alleging all sorts of shady business dealings on the part of the founder, Brock Pierce. This wouldn't be interesting if documents relating to the suit hadn't surfaced last week, which give an insider's look at the world of RMT companies (and a lot of drama to boot). There have been countersuits filed, and everything is scheduled to go to trial in May of this year. In the meantime, you can't make the contents of the original complaint up: More »

conferences

Stanford Announces Metaverse U Conference

Stanford has put together a conference that is going to be running the weekend before GDC. Being held on the 16th and 17th of February, the aim is to bring together a pack of interesting and varied speakers to talk about (what a shock!) the 'metaverse' and virtual worlds. The list of speakers is solid and it looks to be an interesting event - registration is now open and you can find out more at the Metaverse U site. Full details after the jump: More »

academia

Stanford's New Contribution To Virtual Worlds: Dryad

Ars Technica has an interesting hands on with a creation tool that the Stanford Virtual Worlds Group released last month. It's called Dryad, and is the first example of what the Stanford team hopes will be an easy way to create (realistic) user-generated content in virtual worlds:

It may not be completely obvious why research like this is so important, so we'll spell it out at the risk of over-simplifying matters. If virtual words are to proliferate, one major bottleneck to that proliferation will be visual design. Let's face it: few of us can draw something as simple as a tree well in two dimensions, let alone three. However, if a system could be devised that would allow everyday people to participate in the crowd-sourced construction of virtual worlds, then that particular bottleneck could be done away with.

While it's limited right now to trees, the team clearly hopes it won't be too long until even the least artistic among us can design buildings and objects for virtual worlds. It's an interesting read (including thoughts from Prof. Vladlen Koltun, who headed up the project) on how some academics are trying to do research that will applicable in the not-too-distant future.

Researchers hope to enable crowdsourcing of virtual worlds [Ars Technica via Worlds In Motion]


virtual worlds

Characters of the Year: Does 'You' Suck?

Over in her Aberrant Gamer column, Leigh Alexander has picked her top five game characters of the year - including the 'you' of virtual worlds and user-generated content. She's expanded on her thoughts on why 'you' sucks sometimes over at Sexy Videogameland, and it's an interesting read through. She even expresses doubt that this open world model can sustain itself: More »

virtual worlds

Virtual Worlds Aiding 'Exodus' From Reality?

Edward Castronova, an associate professor at Indiana University and the guy behind a Shakespeare-themed MMO, published a new book last month entitled Exodus to the Virtual World: How Online Fun Is Changing Reality. He spoke to BBC News to talk about his new book and the contents within: More »

virtual worlds

Are Virtual Worlds Liberating?

Terra Nova has a thought provoking little piece up on the liberation (?) of virtual worlds - rather, are they liberating? Or are they just another method for dominant ideologies to be reinforced? Just a new arena for old social superstructures to be played out on a new stage? The notion of 'liberation' in some sort of all-encompassing way makes me skittish in most contexts, but there are some interesting points contained within: More »