Whether it’s an RPG that tells a story over dozens of hours, or a strategy game that takes months to master, games are often a considerable time investment. For many people this is central to gaming’s appeal: nowhere else in art can you find such complete worlds to lose yourself in or such stern challenges to overcome.
To The Moon, the 2011 story game that made everyone cry, is finally getting a sequel. Titled Finding Paradise, it’s about traversing the memories of another dying patient to fulfill their last wish. This time, it’s the boy (now grown-up) from spin-off A Bird Story. The game will be out late 2016 or early 2017.…
To The Moon was a story-based Steam game that made everyone cry. Years after its release, it just got surprise DLC... in the form of a comic.
I fell in love with To the Moon back in late 2012 after I picked it up in a Steam sale. It is easily one of the most emotional gaming experiences I have ever had. So needless to say, I expected great things from its short sequel A Bird Story. What I didn’t expect was a total lack of words.
If you played To The Moon, you've probably been looking forward to the next game from its creator, Kan Gao. Good news - his follow-up, A Bird Story, will be out on November 5th.
To the Moon, a lovely and emotionally evocative indie adventure game released in 2011, is getting a sequel... sorta.
To The Moon is now available on Steam, and for its launch week it'll only run you $7.99 instead of its normal $9.99. $10 gets you the version that also includes the soundtrack. That's why To The Moon is in the news this week. But that's not why people keep talking about it.
The wonderfully touching indie game To the Moon will be on Steam soon, creator Kan Gao said on Twitter today. He's still working out the exact date. [Kan Gao]
The gateway to the mind, the self, who you are, what you believe in—the most complex structure in the universe, allegedly—is resting on your shoulders. I speak, of course, of the brain, that strange, wondrous organ that has given rise to many of our crown jewels as a species—science, philosophy, dreams. Thought in…
Hey, why should indie game developers get to have all the bundling fun? Game composers should get to experience the joy of bundling too. I'm glad to see that they finally are.
We've already recognized a whole bunch of the best game soundtracks of 2011. But of course, there are only so many hours in the day—only so much time to play games, and one can only write about so many game soundtracks.
Video games have a language all their own. It's a language that most people understand implicitly—concepts like extra lives, leveling up, experience points, and boss battles have gone mainstream. That language has begun to seep into other media as well—movies like The Matrix, Source Code, and books like those in the …
"When a video game can make us cry," the saying goes, "that is when we will know that games are art." But what if a video game trailer can make us cry?