Why the hell is Cole Phelps, L.A. Noire's detective protagonist, lying frozen on these stairs? Well, cosplayer Lady of Rohan took the familiar glitchy GIF to the next level, mimicking it perfectly.
According to sources from KMM’s games division, the team currently working on Whore of the Orient with L.A. Noire creator Brendan McNamara, is being shut down after the game’s publisher withdrew support.
The hardest thing at the end of the year is to parse yourself from the hype you're experiencing and think back to the games you played during the summer, the spring, and yes, 2011's early months.
L.A. Noire: The Complete Edition is coming to the Playstation 3 and Xboxz 360 next month, Rockstar said this morning.
Evidence of Rockstar Games reissuing crime thriller L.A. Noire later this year in the form of a "Complete Edition" has reportedly been spotted by Eurogamer Czech. That apparent re-release and the PC version of Team Bondi's game are supposedly slated for November.
With Rockstar reluctant to publish LA Noire developers Team Bondi's next game, rumours are circulating that studio founder Brendan McNamara is in talks with George Miller's KMM studio, with the aim of being absorbed into the Mad Max and Happy Feet creators.
There is a new L.A. Noire mystery: what comes next for the hit detective game? Something... but its creators won't say what just yet
Andrew McMillen, who published the original report on IGN claiming poor work conditions at LA Noire developer Team Bondi, has now published on GI.biz what's claimed to be a series of leaked internal emails that don't exactly paint Bondi's boss, Brendan McNamara, in a good light.
Brendan McNamara, boss of LA Noire developers Team Bondi, thinks it's totally reasonable for his staff to be "killing themselves" with long hours because that's what this business is about. The International Game Developers Association begs to differ.
It took seven years. It spanned two console generations. It was the biggest undertaking in Australian games development. And the seven years it took to bring L.A. Noire to store shelves was consistently an unhappy time for many who worked on the game, reports IGN.
At the price of just a few dollars L.A. Noire gamers can see what this spring's gently-paced acclaimed detective adventure would have been like if it was more of an action game.
Rockstar and Team Bondi have more cases for L.A. Noire gamers to play soon. One, Reefer Madness, surely involves a wacky weed of some sort. The other involves the explosion you see above (well, you'd see it if not for that darn age-gate).
L.A. Noire just came out and no one behind the game has made any official announcements about an L.A. Noire sequel, but this is what Strauss Zelnick, head of Take Two, had to say about L.A. Noire on a call with investors today: "We have every reason to believe that L.A. Noire is another strong franchise for this…
The best trailer for the video game L.A. Noire that its creators never made would have featured a man's face. The face would have been that of an unremarkable owner of a liquor store in 1947 Los Angeles, a hard-working type. His face would be creased, just a little, from the effects of encroaching middle age.
Multi-platform video game lovers sometimes face hard choices. But it appears that the decision to play Rockstar Games and Team Bondi's L.A. Noire is a relatively easy one, based on a side-by-side analysis of the PlayStation 3 and Xbox 360 game.