System Shock 3 could be happening, if a new teaser by the studio Otherside is any evidence. Otherside, founded by veteran designer Paul Neurath, is also working on the Kickstarted Underworld Ascendant. Here’s guessing System Shock will be a Kickstarter, too.
Night Dive Studios, the team that released a HD version of System Shock, now own the rights to the series and are working on an all-new, “completely reimagined” version of the original game.
1994’s FPS-RPG, System Shock, is an important game. It was an influence on not just BioShock and its sequels, but also a variety of game series in between, like Half-Life and Deus Ex. It was also a bitch to play on modern PCs, which is fortunately something this re-release should help with.
System Shock, one of the most innovative and beloved PC games of all time, could have also made an appearance on the...Sega Genesis. Though it was a bit of a long shot.
System Shock's one of those games that lots of descendant creations owe a huge debt to. If you're a fan of moody, story-centric first-person experiences like Deus Ex or BioShock, then you should be watching some of System Shock's creators play it right now.
Impressive custom PC case featuring SHODAN from System Shock 2:
Playing System Shock 2 is a frightening experience, and no moment is quite as shocking as seeing the face of the villain SHODAN for the first time. Now, one modeler is taking the time to render that scene in all its glory (Spoilers ahead).
Like many of us, Austin Grossman has lived with video games his whole life. But, like a lot fewer of us, he went on make them, working as a writer and a designer on beloved titles like Deus Ex and Dishonored. Yesterday, his literary love letter to the medium—a novel called You—hit screens and bookstore shelves all…
Surprise! Out of almost thin air, a pair of unofficial patches have been released for PC classics System Shock 2 and Thief 2 that not only allow the games to be safely played on modern hardware (and operating systems), but look great while they're doing it.
Switzerland's public broadcasting company this week released that advertisement below—"The Phony Wars"—to tout the service's new iOS and Android apps. And, Swiss to the last, they declare their neutrality between those two platforms.
What would you give to relive the greatest moments in your gaming history as if it were the first time? That's the question commenter Taggart451 ponders in today's Speak-Up on Kotaku. WARNING: Spoilers ahead.
Prominence is a first-person game with no shooting. Just clicking, and problem solving, and wandering around the deserted corridors of a science-fiction facility.
Mike Chrzanowski, who used to work for PC developers Looking Glass, sent us these videos over the weekend that show the final hours of one of the greatest studios this industry has ever seen.
Widely acclaimed when it released in 1999, System Shock 2's cinematic conclusion nonetheless disappointed Irrational Games creative chief Ken Levine. The reason: The video that was shot wasn't anything like what he had scripted.
OK, maybe not a tree. More like a tangled mess of cables, wiring and cold steel. And maybe not kissing. What they're doing looks a little more "after dark" than a childhood rhyme could manage...