This week on Kotaku Splitscreen, Jason and I were joined by former NFL punter and all around cool dude Chris Kluwe. We spent a good chunk of time talking about No Man’s Sky—what we like, what we don’t like, and all the things we wish were in the game. Video excerpt above; find the full episode here.
Today on Kotaku Splitscreen, we dig into the No Man’s Sky launch drama and talk about why day-one patches happen. Also: some talk about Overwatch and the future of Kotaku as we prepare for new buyers.
Last week on Kotaku Splitscreen, Jason and I talked about finally beating Destiny’s King’s Fall raid on hard mode. With the challenge modifier, no less! Listen to the excerpt in the video above, along with video of our successful push against Oryx.
On this week’s Kotaku Splitscreen, Jason and I talked about one of our favorite subjects: Late 60s free jazz. No, wait, I mean Destiny! It was definitely Destiny.
Last week on Kotaku Splitscreen, Jason and I talked about whether or not it’ll really matter if Nintendo’s NX is less powerful than the competition.
Today on Kotaku Splitscreen we’re reaching into the mailbag and pulling out all of your best questions on subjects like NX, Overwatch, and video game reviews.
Just what makes games like Final Fantasy VII and Chrono Trigger so special? What sort of attributes would a game like I Am Setsuna need in order to live up to JRPG classics? Let’s discuss!
Kirk’s off this week, so today on Kotaku Splitscreen I’m joined by Mike Fahey to talk Final Fantasy XIV, 7th Dragon III Code VFD, and fanservice games. Also: the story of why he wasn’t allowed to go to the Tokyo Game Show.
Just how much of a pain is it to build your own PC? Is it worth the savings? And do you really need to use thermal paste?
As you probably already know, Overwatch is an excellent game—unless you play Torbjorn. Fuck Torbjorn.
Yesterday, the show floor at the LA Convention Center opened and the E3 expo got underway. Zelda! Final Fantasy! Gwent! And so much more. Let’s discuss, on another bonus E3 episode of Kotaku Splitscreen.
Kirk takes a sabbatical from his sabbatical to join us for this week’s Kotaku Splitscreen, where we’re talking about Uncharted 4, Doom, and much more.
When does video game localization become ‘censorship’? And how often are localization decisions just made for business reasons?
Today on Kotaku Splitscreen, we’re talking about what it’s like to report on the world of video games. Join us to hear some of the stories behind some of Kotaku’s biggest scoops.
Even for longtime Nintendo fans, it’s hard not to feel burned by the Wii U, a console that never quite lived up to its potential. Sucks for people who bought one just for Zelda!
Is mandatory overtime an integral part of game development or a systemic issue that should be completely eliminated? Where would you even start?