The same game can be different things to different people, with gender, history, age, cultural background and political beliefs working to influence and funnel its messages and meanings for every unique player.
As we’ve talked about before, arcologies aren’t just wacky buildings from the future of a video game. They’re an actual architectural concept, one that a couple of French companies are interested in reviving.
It’s probably not a surprise that the man who created The Sims and SimCity wants you to make stories out of your life. His most famous creations let players spin bizarre melodramas from how they managed (or fiendishly ignored) the needs of either an entire city or a single family. But, Wright’s next big project is all…
The next project from the man who created SimCity and Spore isn’t a game. Thred launches today from Will Wright’s Syntertainment. It’s a life-sharing “mobile toolkit” app that lets users curate their photos, links and videos into shareable slideshows that can be decorated with stickers, filters and captions. We’ll…
Bryan Shannon used to be part of Maxis, where he worked as an artist helping make buildings for the last SimCity. Now, in his spare time, he's crafting stuff for the game that followed in SimCity's wake.
Maybe video games are better without characters? Ian Bogost explores that idea over at The Atlantic and concludes that we should all join The Borg and play Sim games forever. Well okay, there's a little more nuance than that.
The Maxis that you knew, the studio that released SimCity and invented The Sims, is no more. The SimCity brand might live on, and the Maxis brand might live on elsewhere, but they'll survive only as brands, things EA will invoke to sell things. This is a very sad thing, but let's try and remember the good times.
Forget the busted remake. Forget the cash-hungry mobile games. The best SimCity Maxis ever made is still available, and as of now it's a free download on EA's Origin store.
Looking very much like the mobile counterpart to last year's troubled city building simulator, SimCity Build It has been announced by EA as "an all-new SimCity game like you've never seen before." There are so many ways this could go wrong.
Peter Richie's SimCity 4 project, called (what else) Megacity One, is like something out of a science-fiction story. Using 81 large city tiles, 26,542km of roads, 8,626km of subway lines and 324 hydrogen power plants, he has managed to create a single sprawling metropolis of 107,658,254 people.
You're the mayor, there's an advisor, and you control your very own city. It's SimCity.
Ittyblox has created over a dozen buildings that can be be 3d-printed to create your own miniature skylines based on New York (above), Chicago, and Miami:
Something tells me people haven't forgotten about SimCity's notorious online debacle. That something's name? Cities: Skylines, which will also allow for extensive modding and "massive" cities.
In California there’s always a Full Throttle sunset waiting for me in the middle of the road.
Over at Complex Gaming they're having some fun adding "honest" blurbs to popular game covers, asking "What if games told the truth before you dropped $60?" Honestly, I'd probably buy them for the blurbs alone.
Remember SimCity 2000? It was my go-to game in computer class back in middle school—and this is that it had nothing to do with another love at the time, Pokémon. Who knows how obsessed I'd be with SimCity if it had anything to do with Pokémon?
One year later, SimCity will finally be playable without an Internet connection—a new update, live today, adds an offline single-player mode to the controversial city-building game.
Of all SimCity's faults, the biggest was that, even when it was working, it was a very poor city simulator. Things essential to your planning - transport, land value, etc - seemed like they were either busted or running in a fantasy land.