The wasteland has terrifying secrets, the likes of which you’ve never seen before.
In the 18 years since the Fallout franchise was introduced to the world, all of the games have been met with praise—which means that ranking them isn’t easy. It’s especially difficult to pit the games against each other when you consider that the post-nuclear franchise underwent a genre change.
Fallout 4 expects you to commit murder. While you can occasionally avoid killing others, the wasteland is ruthless and demands violence. That’s how Bethesda intended the game to be played, anyway—but clever players are finding ways around it.
I am in awe that anybody managed to figure this out.
It’s a harsh wasteland out there, fellow vault dwellers. Horrors can be found in every corner of the Commonwealth. Making it through Fallout 4 in one piece can be tough—especially at first. Thankfully, we’re here to help.
Watch as these players defy the laws of physics and turn jumping into an art form in Halo 5.
At face value, Far Cry Primal looks like an easy diversion for Ubisoft to take from its main line of militaristic shooters—a side project full of vicious animals instead of rifles and rocket launchers. I’d argue it’s something more than that. Primal is the apotheosis of the series’ post-Far Cry 2 design trends.
In the 100+ hours I’ve played Fallout 4, I’ve been a pretty heroic dude. Well...with one exception.
The crouch. One of humanity’s most basic movements. Humans have been crouching since they figured out that going to the bathroom standing up only worked half of the time, but in video games we sometimes need a little prompting.
Two enemies lock eyes on the battlefield. One, a Rebel soldier. The other, an Imperial Stormtrooper. This can only end in one way.
Blink and you’ll miss one of the best easter eggs in Star Wars: Battlefront.
Overwatch’s giant hammer-wielding tank of a man Reinhardt has a powerful charge move that rockets him forward, catching any enemies caught in his path and dragging them along with him. Overwatch also has a lot maps with dangerous precipices to fall off of. You probably see where this is going.
A lot of gamers have been losing their shit recently because of Overwatch, which just went into closed beta and is already fantastic. You might be wondering: Hey, what does it look like to actually PLAY this game everyone’s so excited about? Wonder no more, my friend!
I can’t remember the last time I felt as excited about a new video game as I feel right now about Overwatch, Blizzard’s unprecedented stab at making a multiplayer shooter. I’ve been playing it for three days and see so much potential.
Vault dwellers are not born. They are made—by you. And judging from what Bethesda has shared so far, it looks like Fallout’s character creation is getting a major facelift.
Lets say you’re playing a video game and you encounter a teammate who is very obviously cheating—we’re talking, impossible headshots, the ability to see through walls, the works. What do you do?
Watch as an Oliver Bot shows the humans how it’s actually done. God damn.
Normally, Splatoon matches are nice and chill—I frequently find myself smiling even when I lose. Things are different in ranked mode. Ranked mode is intense. Ranked mode is fierce. Ranked mode is where the kids are separated from the squids.
Every year, some new game claims to have revolutionized the art of shooting people in the face. Most of the time, it doesn’t feel true. With Splatoon, it does.