Over the years, game development companies have found all sorts of euphemisms for unpaid overtime, but Nintendo’s might be the best. If legendary designer Shigeru Miyamoto ever comes up and tells you it’s “Mario time,” you’re in for a long night.
Nintendo creative maestro Shigeru Miyamoto is a genius. He’s generally considered to be the greatest game developer of all time. And, just like you and me, all he wants to do is climb trees.
Back in 2015, Satoru Iwata passed away at the age of 55. That was far too soon, and he had still so much to accomplish in the gaming industry. In a recent Time interview, Shigeru Miyamoto talked about how Iwata contributed to Nintendo’s upcoming console.
Did you know that Mario’s last name is also Mario? He’s not alone. Apparently, it’s an ongoing gag spanning multiple games over at Nintendo HQ, where they jokingly give characters silly full names.
Super Mario 64 was a watershed moment for our favorite video game plumber. Mario made the leap into the third dimension and brought a colorful array of characters with him but a major ally was missing: his brother Luigi. Was he just hiding the whole time?
There’s something about analog development materials. Take, for example, these Legend of Zelda original design documents. Hand drawn on paper, they are still a sight to see.
In 1992, Shigeru Miyamoto sat down for an interview with Famicom Tsuushin magazine, mostly to talk about Zelda, but also to shed some light on what it was like working at Nintendo at the time. It’s a very good read.
Remember, Nintendo’s Shigeru Miyamoto doesn’t just make games, he plays them. And one that he’s liked a lot over the last few years has been Minecraft, though not necessarily because it’s something he likes playing. It’s because he wishes Nintendo had made it instead.
Miyamoto doesn’t only make video games. He plays guitar as well as the banjo. On The Tonight Show, he played the Super Mario theme with the Roots.
I mean, I know that this is an actual thing that is happening, but for anyone who remembers Nintendo’s once-staunch opposition to mobile gaming, it’s still a weird photo to process.
Oh hey, it’s the Super Mario Kart development team in 1992. Lookin’ sharp, Mr. Very Young Tie Clip-Wearing Shigeru Miyamoto. Via Ninty Memories.
Mario 64 is one of the best games of all time. You probably know that, but have you ever wondered about the specifics of why that is? Here, let the game’s creators explain to you that it’s stuff like the momentum of Mario’s movement, the placement of the camera and the feel of Mario’s jumps.
Shigeru Miyamoto, esteemed creator of Mario, Donkey Kong and Zelda, usually does interviews to hype big new Nintendo game releases. A new Mario game is coming out? He’ll talk about that. New Star Fox? He’s down to talk Star Fox. But when most of Nintendo’s games upcoming games are secret? That was the situation last…
The first Pokémon Game Boy games Pocket Monsters Red and Green were released in 1996. But as Shigeru Miyamoto points out, they were held up. The reason? EarthBound.
It’s been nearly 20 years since the release of GoldenEye 007 for the Nintendo 64, but we’re still learning new tidbits about the game’s fascinating creation.
Nintendo’s vaunted internal game development groups are merging as part of a structural changes at the house of Mario, changes that we’d be lying if we said we fully understood. But, hey, who doesn’t like staring at a revised org chart and trying to deduce gaming’s future in the process?
One of my favorite video game theories to emerge over the past few years is that Super Mario Bros. 3, with its hanging blocks and curtains, was actually just a stage performance. Turns out, according to Mario creator Shigeru Miyamoto, the theory is true.
It’s a damn shame this dream collaboration had to go down for a simple marketing stunt. Something more substantial between these two companies would have been the best.