It’s been nearly 20 years since the release of GoldenEye 007 for the Nintendo 64, but we’re still learning new tidbits about the game’s fascinating creation.
Nintendo’s vaunted internal game development groups are merging as part of a structural changes at the house of Mario, changes that we’d be lying if we said we fully understood. But, hey, who doesn’t like staring at a revised org chart and trying to deduce gaming’s future in the process?
One of my favorite video game theories to emerge over the past few years is that Super Mario Bros. 3, with its hanging blocks and curtains, was actually just a stage performance. Turns out, according to Mario creator Shigeru Miyamoto, the theory is true.
It’s a damn shame this dream collaboration had to go down for a simple marketing stunt. Something more substantial between these two companies would have been the best.
I’m optimistic about many things in gaming, but I’m a confirmed Amiibo skeptic. I fear the day a Zelda dungeon or Smash Bros. character is locked out for those who didn’t purchase the right $13 Amiibo figure. Well, at least I don’t need to fret about the new Star Fox’s use of Amiibos.
I wasn’t sure just how much Nintendo game designer Yugo Hayashi was joking when he recently told me that he thinks he got the gig directing the new Star Fox because of how close he sat to his company’s top game designer. Well, the man himself, Shigeru Miyamoto, was right there, so I asked him.
Did you know: old-school Mario games were drawn out on graph paper by designers like Shigeru Miyamoto? It’s pretty cool!
Iconic game creator Shigeru Miyamoto is making his first animated short film. It stars Pikmin and is fittingly called Pikmin Short Movie.
Nintendo legend Shigeru Miyamoto is not on Twitter. That's why he has to ask questions the old-fashioned way. If he was, though, boy, wouldn't it be awesome if he just let loose like this.
Mr. Miyamoto, you recently asked me to ask Kotaku's readers to say which games they'd like you to make for the Wii U. Your question was extremely popular and I got a lot of replies—more than 3,000. And a lot of them involved a particular word: Metroid.
Could you imagine Nintendo making games that play on both their console and their handheld? Nintendo's top game designer, Shigeru Miyamoto, can. He told me he sees that as a challenge but also an "area of opportunity."
I've been beating this drum for a while: it makes no sense to me that Minecraft is on every game-playing platform you can think of other than Nintendo's 3DS and Wii U. Finally, I was able to ask Nintendo's top game designers about this.
The man who made Mario and Zelda needs you to tell him something, Kotaku.
The Wii U has struggled since it was launched in late 2012. That might be bad news for Nintendo bean-counters but it might be good news for Nintendo fans, especially if this month's big E3 show is anything to go by.
Nintendo’s top game designer, Shigeru Miyamoto, is going to talk to his development teams about making Nintendo’s games a little more left-hander-friendly. It’s not a huge issue, but it’s one I’d been meaning to ask him about.
An optional co-op mode in the upcoming Wii U Star Fox game is going to let two players command one Arwing with one flying the ship and the other shooting from it.
Time to get your hopes up, Metroid fans. The series no-showed E3, but you might be heartened by what the men overseeing Nintendo's game development had to say about it.
Could the most interesting game from the creator of Super Mario Bros. and Zelda that we've seen in years be a quasi-multiplayer game about security cameras? Could be. I played it and had a great, great time.
Nintendo's top game designer has cooked up an unusual way to play Star Fox on the Wii U, and he's hoping you'll all be able to play it some time next year.