Wanna check out Seth Killian’s new free-to-play fighting game that’s full of mechs beating the crap

Wanna check out Seth Killian’s new free-to-play fighting game that’s full of mechs beating the crap out of each other? You’re in luck, as the game’s alpha test is now open to everyone. As Killian told us a few weeks ago, the goal is to help you suck less at fighting games. »8/11/15 11:02am8/11/15 11:02am


Watch Two Fighting Game Masters Punch with Words. (Not Really.)

They call one of them The Beast. The other goes by Skillian. Together, they represent the collective passion that have made the fighting game community one of the world’s most vibrant, and dedicated sets of game players. This past weekend, they talked about what it’s like to face off against someone else on a video… »4/18/13 5:30pm4/18/13 5:30pm

An Advocate Who Believed in His Community, not Just the Games They Bought

Seth Killian's last day at Capcom was Friday. Community managers and PR types become well known to our readers because they're so frequently quoted, but their departures typically don't rate a news item because it usually amounts to no more than insider talk. Seth, whose title was "Strategic Marketing Director, Online… »6/24/12 3:00pm6/24/12 3:00pm

These are the Vita's Touch Controls for Ultimate Marvel Vs. Capcom 3. They're Optional.

The PlayStation Vita's version of Ultimate Marvel vs. Capcom 3 has everything the console version has. Plus: the ability to make Wolverine beat up Frank West while under the control of the tip of your finger. The upcoming Vita has a touch-screen (and a rear touch panel), so Capcom's latest version of their latest… »12/08/11 2:00pm12/08/11 2:00pm

Check Out Phoenix Wright's Surreal, Multi-Tiered Fighting Style in Ultimate Marvel vs. Capcom 3

The biggest applause in the panels that Capcom held for their upcoming fighting games came for the introduction of the blue-suited hero of the Ace Attorney games. During the Ultimate Marvel vs. Capcom 3 panel, special consultant and fighting game expert Seth Killian talked about how the development team tried to… »10/15/11 7:00pm10/15/11 7:00pm