Months after players have eked the last drop of content out of the vanilla version of Torchlight II, modders are still going strong, twisting, re-vamping, and moulding the game into whatever they please.
One of the big differences between Torchlight II and Diablo III is that in Torchlight II, it's much more difficult to re-spec your character and choose new skills.
It's really been a couple of weeks for hidden easter eggs in games. First we've got Borderlands 2, which managed to hide something in what feels like every single room, and now there's Torchlight II.
Torchlight II is an isometric dungeon-crawler role-playing game in which players, alone or in groups, battle fantasy creatures in order to amass more powerful equipment, with which they can then use to fight even more powerful fantasy creatures.
Torchlight II is a massive game. It's packed full of content. You can spend many, many hours hacking away at monsters, questing with your friends, and making mods in this new action-RPG (out today for PC).
Torchlight II comes out tomorrow on Steam. It's a whole lot of fun, and it's different from Diablo III in some very interesting ways.
Click, kill, loot, level up. Click, kill, loot, level up. Loot, sell, re-equip. Rinse, repeat. Your weapons get more powerful as your enemies get more difficult, and the goalposts move, and move, and move. Click, kill, loot, level up. It's enough to make you wonder why we play video games in the first place.
I've spent the weekend mainlining Runic's Torchlight II. As of this writing, my level 39 engineer has killed 8,800 monsters, collected 161,207 gold, imbibed 535 potions, broken 771 crates and urns, and caught 9 fish.
In just a few short weeks, Torchlight II will finally come out. I'm looking forward to digging in to Runic's dungeon-crawler for a number of reasons, and of course, the question of "What can they get right that Diablo III got wrong?" is at the top of my mind.
We went and visited the lovely people at Runic Games today, They make a lovely-looking game called Torchlight II. And they work in a lovely office. A cozy office. But a lovely one. Check it out!
Torchlight II is going to be a heck of a lot bigger than Torchlight. Runic founder Travis Baldree has written a blog post on the game's site detailing just how much bigger. By his reckoning, Torchlight II is about four times the size of its predecessor.
We'd always thought Torchlight, the game that many have generously labelled as simply being inspired by Diablo, had been a cult hit for developers Runic. Thing is, 500,000 copies sold isn't a cult hit. It's a hit.