We reviewed the first Rolando back in January. January 2009. Now, it's only July, and the sequel is upon us. That's a pretty swift turnaround, handheld platform or not.
Rolando is, at the moment anyways, the perfect example of how to do an iPhone game right. Anyone who hasn't yet sampled its delights may want to hurry, though, as the game's about to be yanked from the App Store.
Despite being a blast, people knocked the first Rolando for looking too much like LocoRoco. Wonder if those same people will knock the sequel for looking too much like LittleBigPlanet?