Do you like movies? Do you like video games? If you answered “yes” to either of those questions, you should probably skip The Order: 1886.
On February 14, a YouTube account called PlayMeThrough uploaded a series of videos titled "The Order: 1886 Gameplay Walkthrough." The title was rather literal—the videos, which were separated into 16 parts, walked viewers through the entirety of The Order: 1886, from prologue to final boss.
You know, I didn't think about framerate or resolution once when I got to play The Order 1886 yesterday. What I did think was that it felt like playing through an old Cinemascope movie. With at least one very cool signature weapon.
Back when new-gen was known as next-gen, gamers and critics alike pondered and daydreamed about the kinds of experiences we'd get with new hardware and promises of impressive power. And a lot of that anticipation has been squarely on the topic of shiny visuals. But there's more to the look of a game than just pretty…
At the start of this new generation of consoles the debate of framerate and resolution importance still wages on. The gold standard to live by is a solid 60 fps and 1080p. If those numbers aren't on a bullet pointed press release somewhere, eyebrows and questions are raised. But what if hitting 30 fps is intentional…
Sony just streamed a short preview of their upcoming steampunk shooter on Twitch. It sure looks impressive.
The Order: 1886 does what it wants. Zeppelins, elevated trains and automatic rifles? It might not fit the history it's based on, but hey, why not? Toss them in. Developers Ready at Dawn are telling a story about men and women fighting half-bred monster people that never existed in their own vision of 19th century…
Developed by Ready At Dawn and Sony Santa Monica, The Order 1886 is a 19th century PS4 exclusive.
The PS3 God of War: Origins Collection brings Ready at Dawns two wonderful Playstation Portable games to the PS3. But you can't just dump them over from portable to console and expect them to look good. These games have been remastered in full HD.
Sony's PlayStation Portable, while hardly a failure, hasn't really caught on the way most were expecting it to around the time of its launch back in 2004. Why? Because, as one developer says, it was "doomed".
On November 2, PlayStation Portable game God of War: Ghost of Sparta hit stores. But its developer, Ready at Dawn, is already questioning the rationale for creating PSP games. Don't blame the hardware, blame piracy.
Developed by the folks behind perhaps one of the greatest games to ever hit the Playstation Portable, God of War: Ghost of Sparta hits in just two months. And Playstation has half a dozen reasons why you should pre-order it.
Experience the origin of everyone's favorite vengeful god slayer on November 2 when God of War: Ghost of Sparta hits the PSP, with "the ultimate DLC pack" offered up as a sacrifice to preorder customers.
At a PlayStation event in New York this week, I played the PSP's God of War: Ghost of Sparta and learned some details.
You can't see it any of these screen shots, but the star of God of War is pretty good with a spear and shield, one of the angry Spartan's newest tricks in his new PSP adventure.
God of War: Ghost of Sparta is headed to the Playstation Portable later this year and the best part, it's being developed by the folks who made the first, fantastic God of War PSP title.