Prison servers are some of the most popular game modes in Minecraft: every day, tens of thousands of people wade through anarchy, murder, and lots of grinding. It is a dystopian experience unlike anything I’ve ever experienced in a video game.
It is time once again for Destiny Trends, presented by well-known Destiny fan-site Kotaku dot com.
As it was teased at Blizzcon, World of Warcraft: Legion will have an entire new PvP system and it’ll be one of the biggest revamps of player-versus-player mechanics in the series’ history. Blizzard is now sharing more details on these changes.
Destiny’s most hated gun, used in one of Destiny’s toughest challenges. Sounds like a recipe for disaster, right? Not for this group of expert players.
Sit back, make yourself comfortable. Grab yourself a nice drink. Whiskey, maybe? And then enjoy five minutes of some of the best that Bloodborne PvP has to offer.
As someone who is a competitive multiplayer nut, I’m not too miffed about the lack of a raid in the upcoming Destiny expansion, House of Wolves. Today, Bungie revealed all the PvP changes and additions coming to Destiny, and they sound rad as hell.
A couple weeks ago I wrote an article about Warplots, the build-a-base endgame player-versus-player mode in the upcoming science fiction MMO WildStar. Shortly after that, the fine folks from Carbine and NCsoft came knocking at my door, peering through the keyhole and asking "Do you want to build a Warplot?"
While we're waiting for the beta of the next World of Warcraft expansion, Warlords of Draenor, Blizzard devs shared an in-depth video about upcoming changes, including PvP, class skills and, more importantly, a new world PvP zone, Ashran.
Considering Carbine Studios was founded by 17 members of the World of Warcraft development team, I can forgive the re-use of the terms "Arenas" and "Battlegrounds". It's the combat that matters, and WildStar's isn't very much like WoW at all.
My painfully slow leveling pace kept me from participating in this week's player-versus-player frolics in The Elder Scrolls Online beta, but fear not! Rev3's Tara Long made it, and she gives a full accounting direct from the battlefields of Cyrodiil.
Avenger's Alliance is a single-player turn-based role-playing game, but it's also a competition, with players vying for top positions in seasonal PVP tournaments. Season five is around the corner, and players that fight harder than most have a chance to secure the punishment they so richly deserve, courtesy of artist…
The latest browser/mobile MMO from Spacetime Studios gets a bit more competitive today with the release of the first small taste of player-on-player violence. Who's ready for a little Capture the Flag?
Diablo III's Team Deathmatch mode—shown off at a number of conventions and promised for the months following the game's launch earlier this year—has been axed, Blizzard says.
Yesterday's Q&A with Guild Wars 2 content designer Mike Zadorojny painted the development of next month's blockbuster MMO in broad strokes. Today ArenaNet releases a series of videos that break the game's design down to four core components: dynamic events, player versus player, personal story and combat.
Trion World's MMO rift has done well enough for itself, but with Tera underway and The Secret World and Guild Wars 2 looming, they've got to be feeling some heat. Can the newly-revamped three-faction Conquest system keep folks playing?
While being forthright with his community about the woeful state of Star Trek Online's player-vs-player combat, a developer at Cryptic Studios also admitted to something of a self-fulfilling prophecy: PvP in the game is so bad, no one's participating in it. Participation is so low, the studio has seriously considered…
In its continuing quest to release Diablo III sometime before the rabid fanbase burns the building down, Blizzard has decided to drop the game's player-versus-player arena combat feature for release, adding it into the game via patch at a later date.
After spending the weekend playing Guild Wars 2 with select members of the press, I felt I had gather enough knowledge to create a video guide to the game's standard player-versus-player combat. Then I played this round.
Now that BioWare has instituted fixes limiting the number of Republic and Imperial players taking part in each instance of player-versus-player planet Ilum an uneasy truce has been formed. Now both sides can take turns killing each other for credit!