Fez is coming to all PlayStation platforms on March 25. Polytron's indie hit is a cross-buy offering, meaning the copy you buy for PS3, PS4, or PS Vita is good on all the other devices, and save files may be shared among them.
The things I said were out of line and the mouth that said them would soon be out of alignment, too. That's the polite version of a one-way conversation about 20 years ago in a far off arena, when the difference between criticism and a harangue was expressed to me in very physical terms.
Polytron, the studio behind the indie hit Fez, announced over its official Twitter that development on Fez II has been canceled. It appears to be related to a very heated Twitter argument between Polytron founder Phil Fish and an Internet personality who sharply criticized him today.
Fez will be patched, fixing a potential game-breaking bug, now that Microsoft is no longer charging studios for title updates. Fez creator Phil Fish tweeted the news on July 4, saying the patch would take "a couple of months."
When a rare—but utterly game-breaking bug—crippled the indie sensation Fez, its maker said it would issue no patch to fix it. That's because Microsoft would have charged "tens of thousands of dollars" to put out the patch out over Xbox Live. Yesterday, the company revealed it did away with those charges back in April.
A while back, Fez developers Polytron released a shirt featuring a not-real gaming handheld called the Polytron Portable Pro. It's now been upgraded to two newer, more contemporary ideas for a not-real handheld.
Microsoft has denied responsibility for a game-breaking glitch that the developers of puzzle game Fez said they couldn't afford to fix.
No sooner than they released a patch for Fez, the game's creators discovered a game-breaking filesave corruption and warned everyone not to accept the title update. Microsoft has now taken the step of removing the patch altogether, meaning people who didn't get the memo about the patch won't find their game bricked by…
When she reviewed Phil Fish's critically acclaimed indie game Fez earlier this year, our own Tina Amini noted that she experienced a few crashes while playing through the game. The intermittent glitchiness were a known issue and dev studio Polytron has been working on a title update to fix it.
Microsoft press release today: "Microsoft today announced that Minecraft: Xbox 360 Edition, the console adaptation of the hugely popular PC game developed by Mojang, has broken all previous digital sales records, selling more than any other title in the first 24 hours on Xbox LIVE Arcade." [That's an excerpt.]
The soundtrack to Fez officially released on Friday, at a pay-what-you-like price (with a minimum of $7). Because the entire game is a riddle, wrapped in a mystery, inside an enigma, some enterprising folks went and opened the sound files in a spectrogram and, voila, they found even more clues. Or they're Easter eggs,…
After its launch on Friday, "about TWENTY THOUSAND PEOPLE (!!)" supplied "more testing" than the game had received in the past five years, according to Polytron programmer Renaud Bedard. "So, as it happens, bugs popped up. Some pretty serious."
The first thing that appealed to me about Fez, an independent puzzle platforming game developed by Polytron, was how adorable it was. If my childhood proved anything, it was that eight bits of detail can still make me squee with delight. I instantly knew that I would need a plushie version of Gomez, the main character…
Fez, the perspective-shifting platformer and poster-child for independent games development hell, is ready to go and will arrive April 13, says its studio, Polytron. That's Friday the 13th, a fitting irony for something that's been in production for more than four years. The game will be offered over Xbox Live Arcade…
I've bagged on Polytron and Phil Fish and the development hell in which they've been stuck for four years. And Fish recently said some intemperate things about Japanese games development, and gamers. Standing apart from all of that is Fez, which just looks sensational in this six-minute video of gameplay from its…
Fez, which is going on four years in development, was delayed to "early 2012" way back in September, so at least this luxurious long shot of the perspective-switching indie platformer isn't some oblique way of saying "BTW, it's been pushed back again." That we know of.
Earlier this week, Polytron released another "long screenshot" for Fez the perspective-rotating indie platformer stuck in development hell for more than three years now. Promised for release on Xbox Live Arcade this year, Phil Fish just tweeted that his game has been delayed, yet again, until 2012.
When Polytron's Fez finally comes to Xbox Live Arcade, it looks like it will be a game worth waiting a long, long time for. Just take a look at this new screen shot from Fez for a good hard minute and you'll see why.