Insomniac CEO Ted Price joins us on today’s Kotaku Splitscreen to talk about virtual reality, what it’s like to be a CEO at E3, and how the Spider-Man PS4 game came together.
E3 is over, and we made it through alive. On this final episode of Kotaku Splitscreen’s E3 blowout, Jason and I discuss what we thought of the show overall before he sits down with a pair of developers working on Uncharted: Lost Legacy and Crackdown 3.
We’ve almost survived E3 2017! Just a couple more weeks to go. Today on Kotaku Splitscreen, Jason sits down with two more game developers: the director of South Park: The Fractured But Whole and the executive producer/lead programmer of Pillars of Eternity 2.
Jason and I continue our Kotaku Splitscreen E3 coverage with Nintendo’s morning announcements. Were two Metroid games enough to energize an otherwise low-key E3? Is Super Mario Odyssey as weird and ambitious as it looks?
Jason and I continue our Kotaku Splitscreen E3 2017 coverage discussing press conferences from Sony, Bethesda, and Ubisoft. Which company had the best show? Or rather, which was the least disappointing? Listen to find out.
Jason and I kick off our Kotaku Splitscreen E3 coverage with reactions to EA and Microsoft’s press conferences. Is Xbox One X a good name? Was Janina Gavankar enough to carry EA’s disappointing show? Are we more stoked about BioWare’s Anthem than Destiny 2?
It’s Video Game Christmas on today’s Kotaku Splitscreen, and with E3 now underway, it’s time to for one last chat about our hopes, dreams, and predictions.
From Kids on the Slope to Your Name, we’re talking about the best animez on today’s Kotaku Splitscreen. Also: Overwatch, ARMS, and why the Final Fantasy VII remake will never come out.
Dan Ryckert, Giant Bomb editor and lover of terrible Mexican food, joins today’s Kotaku Splitscreen to tell us why he’s getting married at a Taco Bell.
One of Prey’s biggest strengths is how it realizes the inhabitants of the space station Talos-1, and on today’s Kotaku Splitscreen, we talk to the man responsible for many of them: Chris Avellone.
On the latest episode of our Overwatch show, Cecilia, Heather, and I talk about some very particular ways of playing. First, we dig deeper into Cecilia’s experience of paying women to be her in-game BFFs, then we discuss the plight of that reviled creature, the Hanzo main, and finally we talk about esports and …
Did you really think we would let this week go by without a special bonus episode of Destiny fancast Kotaku Splitscreen?
Join us, won’t you, for a Kotaku Splitscreen spoilercast of The Legend of Zelda: Breath of the Wild, a video game about a mute young man who obsessively collects seeds.
On this week’s Kotaku Splitscreen, Jason and I were joined by our boss Stephen Totilo to talk about The Legend of Zelda: Breath of the Wild with full spoilers. We started with the final boss fight.
Should Nintendo make a VR peripheral for Switch? What would Kirk and I do if we were put in charge of Bungie? Get the answers to those questions and many more, on today’s Kotaku Splitscreen.
In the late 90s, video games sat on the precipice of a 3D graphics revolution. Everything was about to change, and it was gonna change fast.
Veteran programmer Brett Douville joins today’s Kotaku Splitscreen to talk about LucasArts, Bethesda, and much more.