Kirk’s off this week, so today on Kotaku Splitscreen I’m joined by Mike Fahey to talk Final Fantasy XIV, 7th Dragon III Code VFD, and fanservice games. Also: the story of why he wasn’t allowed to go to the Tokyo Game Show.
We’re three days into E3, and there’s still plenty to talk about. Final Fantasy XIV, for example. And Final Fantasy XV. And maybe a little Final Fantasy XII. Let’s hit ‘em all, on another bonus E3 episode of Kotaku Splitscreen.
Yesterday, the show floor at the LA Convention Center opened and the E3 expo got underway. Zelda! Final Fantasy! Gwent! And so much more. Let’s discuss, on another bonus E3 episode of Kotaku Splitscreen.
Microsoft, Ubisoft and Sony all threw everything they had at us, but we’re still standing strong. Phew. How did they all do at their E3 press conferences? Let’s discuss, on another bonus episode of Kotaku Splitscreen.
We’re less than a week from E3 2016, and there’s already a ton to talk about. So much, in fact, that it’s the only topic on today’s episode of Kotaku Splitscreen.
Current games! Retro games! Terrible games! Gaming podcasts are nothing new, but you’ll be hard pressed to find one like Super Gaming Quiz Alpha Turbo.
On this week’s Kotaku Splitscreen, special guest Stephen Totilo and I talk about new video games, new gaming controversies, and what it’s like to have a bucket of tears strapped to your face.
There are a ton of games to choose from at any given moment. So why does Kotaku Editor-in-Chief Stephen Totilo play all the wrong ones? That question and many more on today’s episode of Kotaku Splitscreen.
Just what makes speedrunning so appealing? Why is it so much fun to watch people break the hell out of games we love? PODCAST TIME!
Year-end podcast alert: Kotaku’s Stephen Totilo and Evan Narcisse (along with perma-Kotaku-friend Tina Amini) guested on the star-studded Game Of The Year episode of Chris Suellentrop’s “Shall We Play A Game” podcast. Listen here.
Will the upcoming remake of Final Fantasy VII have a world map? WE SURE HOPE SO.
No Splitscreen this week—technical issues!—but we’ll have a bonus episode next week to make up for it. Sorry! You can subscribe and listen to the whole library of episodes on iTunes here.
This has been a very good year for video games, but it has been an exceptional year for books about video games—surely the best ever. I can’t tell you who will win the prestigious BAGOTY award for 2015, but Cara Ellison’s Embed With Games, Simon Parkin’s Death by Video Game, and Michael W. Clune’s Gamelife are all…
Bob Whitaker, a historian of modern Britain at Louisiana Tech and the host of the YouTube series History Respawned, recommends Assassin’s Creed Syndicate, the entertaining new Ubisoft game set in Victorian London. He likes the way it successfully captures the feel of the British capital in the 19th century, and he…
Where is a guy supposed to dump a body around here? Here is a three-minute video—taken from a late-game mission but devoid of spoilers—from Assassin’s Creed Syndicate, a game I quite like. The setup: Jacob Frye, the assassin I’m controlling, has just knocked out a British royal guardsman and stolen his uniform. Next,…
People are interested in Introversion’s very good sim Prison Architect because it tries to model the complexities of life inside a penal institution. People also seem to be tougher on Prison Architect than they are on more frivolous games, for the very same reason: it attempts to simulate the complexities of prison…
This picture of a mouse might be the scariest thing I encountered in all of SOMA. Now that I’m not playing the game, I can see that it is not, in fact, scary. Out of context, you might even find the picture funny. Yet while I was immersed in the game, feeling like I was Simon Jarrett lost in the wreckage of the …