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Mad Max: The Kotaku Review

A little more than 10 years ago, not long after I quit my job to become a freelance writer, a colleague warned me that sometimes the work could be grueling and unrewarding. “I want to talk to you when you’re writing a story only for money,” he said. It took a decade, but I finally found that assignment: reviewing Mad… » 9/01/15 1:45pm Yesterday 1:45pm

Dishonored Co-Director: It's OK for Games to Be Mean to Players

Sometimes I think a golden age of DLC was kicked off by The Ballad of Gay Tony for Grand Theft Auto IV. Minerva’s Den for BioShock 2, Freedom Cry for Assassin’s Creed IV, Left Behind for The Last of Us, and maybe even Burial at Sea for BioShock Infinite were all expansions that matched, or even exceeded in some ways,… » 8/27/15 2:25pm Thursday 2:25pm

Everybody's Gone to the Rapture: The Kotaku Review

The insult of “walking simulator,” lobbed at video games whose strongest elements are exploration, discovery, and story, misses its intended target. It conjures something more like Bennett Foddy’s QWOP. Then again, we all know what the term means by now: something like Gone Home that removes the elements of puzzling… » 8/10/15 1:40pm 8/10/15 1:40pm

One Man's Defense of The Order: 1886

Tom Bissell is the author of my favorite book on video games, Extra Lives: Why Video Games Matter, which I called “the finest account yet of what it feels like to be a video game player” when I reviewed it in The New York Times. These days, he is a writer for video games like Uncharted 4, The Vanishing of Ethan Carter » 8/07/15 3:17pm 8/07/15 3:17pm