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I Can't Stop Collecting Stuff in Video Games

Here’s something I wish more game designers understood: If you put an interaction in your game, I am going to interact with it. Anytime a game responds to its players, the rats—or at least this rat—are going to press the lever for more cocaine pellets. Jenova Chen, during a talk about the design of Journey a couple… »9/04/15 12:30pmYesterday 12:30pm

Clean, Repair, or Customize Your Game Controllers with a Little Disassembly

Nothing destroys a killing spree like spilling your Diet Mountain Dew all over your controller and making it all sticky. Or, maybe you’ve just used it too much and worn out the buttons and thumbsticks. Whatever the case, many gamepads are very user-repairable. Here’s how to open up your Xbox or PlayStation controller… »9/03/15 8:52pmThursday 8:52pm

Dishonored Co-Director: It's OK for Games to Be Mean to Players

Sometimes I think a golden age of DLC was kicked off by The Ballad of Gay Tony for Grand Theft Auto IV. Minerva’s Den for BioShock 2, Freedom Cry for Assassin’s Creed IV, Left Behind for The Last of Us, and maybe even Burial at Sea for BioShock Infinite were all expansions that matched, or even exceeded in some ways,… »8/27/15 2:25pm8/27/15 2:25pm

Everybody's Gone to the Rapture: The Kotaku Review

The insult of “walking simulator,” lobbed at video games whose strongest elements are exploration, discovery, and story, misses its intended target. It conjures something more like Bennett Foddy’s QWOP. Then again, we all know what the term means by now: something like Gone Home that removes the elements of puzzling… »8/10/15 1:40pm8/10/15 1:40pm