I’m a confirmed believer in the church of video games, a sect whose faith has been rewarded over the past decade, as games have sailed easily over the hurdles that have been placed in front of them by the apostates. No one really disputes anymore that games can make us cry, make us laugh, teach our children, train our…
Planescape Torment is widely lauded as one of the best-written (not to mention weirdest) games of all time. It's so revered that the Kickstarter for its spiritual successor, Torment: Tides of Numenera, raked in a whopping $4.1 million. How's it shaping up, though? Now, finally, you can see.
The spiritual successor to Planescape Torment, Torment: Tides of Numenera, once held the record for being the fastest Kickstarter to hit $1 million.
Mark Morgan's soundtrack was among the more distinctive aspects of the classic PC role-playing game Planescape: Torment. An odd, dirge-like collection of tones that was as much about atmosphere as it was about melody, it captured the game's dark vibe perfectly.
Inxile's Kickstarter for their spiritual successor to Planescape: Torment is live now and already rolling in the dough.
InXile's already got one follow-up to a beloved old-school RPG underway, in the form of Wasteland 2. And now they're getting ready to answer the dreams of fans everywhere by teasing a Kickstarter for Torment: Tides of Numenera, a game that's the spiritual successor to acclaimed 1999 role-playing experience …
It seems like Black Isle, the game studio behind RPG classics like Fallout and Planescape: Torment, is making some sort of comeback.
Perhaps you remember Planescape: Torment, a wonderful role-playing game that set a new bar for video game narrative when it was released back in the late 90s. Even today, very few games weave stories as intricate and fascinating as Black Isle's masterpiece.
Like its nameless protagonist, Planescape: Torment might come back from the dead.
A couple of weeks ago, I attended GDC Online in Austin. I was covering the event, but I was also there as a speaker, giving a microtalk as part of a six-critic panel on great game storytelling. Joining me were N'Gai Croal (Hit Detection), Leigh Alexander (Gamasutra), John Davidson (CBS Interactive/Gamespot), and Ben…
Totally subjective question, of course, but movie mag Empire decided to try and answer anyway, its writers nutting out who they thought were the greatest video game characters of all time. The winner? It wasn't Mario.