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As Rare continues to roll out behind-the-scenes videos, they’ve now given us a look at the making of Perfect Dark. I didn’t realize how close this game was to being another Bond game, or how the Game Boy Camera was almost used to let players map their faces onto characters! (It was scrapped over fears of dongs.)

Rare’s creative director, Gregg Mayles, has been going through the company’s dusty drawers pulling out old design

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