Ollie Barder, a senior game designer at People Can Fly, really likes mecha. Like, really, really, really likes them. Don't believe me? Check out his desk.
Gears of War has been around for a while now—seven years, with Judgment being the fourth game in the series—and it seems the franchise is not ready to slow down just yet. Most reviewers agree that the gameplay is exhilarating, the story is tight, and the war-torn world is prettier than ever.
Our Gears of War: Judgment review has been updated with a multiplayer segment as well as an overall verdict on the game (finally). To sum: you might have a better time picking up Gears of War 3 instead.
The high-ranking members who left Bulletstorm studio People Can Fly last August have just announced their first game, The Vanishing of Ethan Carter. The studio—called The Astronauts—was founded by Adrian Chmielarz (former People Can Fly creative director), Andrzej Poznanski and Michal Kosieradzki, and they plan to…
Beast Mode vs. Horde Mode. Gears of War fans started batting around that concept even before Gears of War 3 introduced Beast Mode two years ago. Hell, some folks thought that's what they were getting in Gears of War 3.
People Can Fly, the Poland-based studio behind 2011's Bulletstorm and the upcoming Gears of War: Judgment, said goodbye to creative director Adrian Chmielarz (pictured) and two top artists today, according to Gears developer Epic Games and Chmielarz himself.
Last night, I had a chance to play OverRun mode, the great-looking new versus multiplayer in Gears of War: Judgment. Today, I sat down with Epic's Cliff Bleszinski and People Can Fly's Adrian Chmielarz to hear the first details about its single-player campaign.
Yesterday, I speculated that the next Gears of War, the one semi-revealed by the folks at Game Informer magazine, will be developed by the talented crew at People Can Fly who made the very good early 2011 first-person shooter Bulletstorm. I even teased People Can Fly creative director Adrian Chmielarz about it over…
Bulletstorm, one of 2011's more surprising critical successes, wasn't as big a hit at the register, with Epic Games boss Mike Capps telling GameSpot that "From a sales perspective it was good, but not amazing. I think EA was hoping we'd do better."
I've yet to see convincing evidence that a first-person shooter (or indeed, any kind of non puppet-based shooter) could work on the Xbox 360's Kinect motion controller. That said, if I had to pick an FPS that would work well with the hardware, it would probably be People Can Fly's highly physical Bulletstorm.
Bulletstorm, released in February, is probably still 2011's most foul-mouthed game. It may be 2012's most foul-mouthed game, too. It popularized the term "dicktits" after all.
Over-the-top first-person shooter Bulletstorm features some painful-looking, biologically questionable special kills. These gory demises raise questions, such as, "Who is responsible for rendering an asshole torn apart by a power drill?" Meet People Can Fly special effects artist Jose Teixeira.
Bulletstorm did a ton of advance work securing its reputation as this year's fratboy game, full of snickering, dick jokes and arm punches. It's unapologetically lowbrow, but that doesn't mean it's stupid. Hell, some of the smartest guys I know were in my fraternity.
Don't look to Bulletstorm's protagonist, Grayson…
Once the smoke clears and the credits roll in Bulletstorm's campaign, Echoes mode is the place to put your kill skills to the ultimate test. People Can Fly's Arcade Berg has some handy tips on topping the Echoes mode charts.
As an irreverent, dick-joking romp filled with guns and bloodshed, Bulletstorm would seem to be a natural for cooperative play in the game's main campaign. It actually was much less than a perfect fit, said Epic Games' design boss.
Getting a brand new computer gaming rig soon? Mike Capps, president of Epic Games, says you should let it rest up for the release of Bulletstorm next week.
In the latest episode of Bulletstorm's Bulletpoints, Epic's Cliff Bleszinski explores a more humane, environmentally friendly way to kill your opponents.
Look away, Call of Duty fans. Bulletstorm's Duty Calls parody game viciously sums up the Call of Duty experience in one painfully funny four-minute experience complete with boring briefings, bloody screens, and the obligatory slow-motion shoot-out. Watch us play it.
First Bulletstorm took on Halo with a touching, vomit-soaked diorama. That's good enough for Halo, but to take on Call of Duty it'll need something meatier, like the full downloadable PC game Duty Calls.