Unless you find their particular brand of chirpy percussion grating, the Patapon are a lovable bunch. Lovable enough to dress up as, perhaps? Sure, why not.
We don't expect you to be surprised by the contents of your Patapon 2 box, should you choose to pick it up, but let's be very clear about what's in that PSP game case.
Sony reps have confirmed that there are no plans for a UMD release for Patapon 2 when the PSP game ships in North America next month, calling the move "a one time test case."
Sony may be taking a rather unusual step at retail with Patapon 2, making the PSP a digital download only, but still offering a boxed copy at retail. How would that work, exactly?
The first Patapon was something of a success. The PSP game was a hit with critics and some gamers, but never really set the sales charts on fire.
Demos are advertising. Interactive, sometimes enjoyable advertising, true, but advertising nonetheless. Maybe not a great idea, then, when Sony restricted access to the Killzone 2 demo. Restricting access for a Patapon 2 demo is even worse.
Masatomo Ueda likes Patapon. A lot more than you or I like Patapon. He likes it so much he's not only got himself a Patapon tattoo, but made himself Patapon prey in the process.
Enjoying Patapon 2, Japan? Bet you are. Game's been out there since last month, but as of yet, us Westerners have been kept in the dark. Least, we were until today.
I really liked the idea behind Patapon, but for some reason I lost interest quickly after the final game finally landed in my Playstation Portable. I suspect it was because it was just too hard for me to maintain concentration for the duration of the battles. I'm skittish like that. This time around the developers…
Busy day Tuesday. Ash and Mike headed out to meet with the developers behind Ninja Blade and Banjo Kazooie: Nuts & Bolts while Luke and I headed out to meet with the developers behind LocoRoco 2 and Patapon 2. There was also a bit of news shaking loose before the show officially kicked off. Here's the run down: …
Who wants to hear about Patapon 2? And, specifically, about it's biggest new addition, multiplayer? Oh, you? Great, take a seat. We spoke with Patapon creator Hiroyuki Kotani today, and got a good look at the sequel's new multiplayer aspect, which lets up to four players (ad-hoc) take part in a two-stage affair. First…
In Patapon you controlled an assortment of highly stylized characters by tapping out music on the four face buttons of the Playstation Portable. I was a big fan of the game, but found over time that unless I gave it 100 percent of my attention I would often lose the beat. Sounds like I wasn't the only one. Sony…
Five new Patapon 2 screens. Count 'em if you want. But know anyone who goes beyond counting, and starts chanting "pata", "pata", "pata" while browsing will be promptly shown the door.