As far as video games that would inspire a video game tattoo, Papo & Yo seems like an unlikely one, right? As moving as it is, Minority Media’s digital release is built on one man’s childhood, specifically the abuse he suffered at the hands of his alcoholic dad. It is an undeniably sad game. But, despite that, one…
There’s no gameplay in this video for The Silent Enemy, the new project being made by the creators of Papo & Yo. But, as you watch the various staffers of Minority Media face the camera or talk about their roles in the game, you realize that there's a good reason that gameplay takes a backseat.
Staring today, millions more people will be able to play my favorite game of 2012. Papo & Yo—the semiautobiographical magical realism adventure that explores life with an abusive, addicted parent—comes out for PC today, after months as a PS3 exclusive. The move to another platform will help the critically acclaimed…
Papo & Yo did something that too few games manage to do: it let me step into the life of another, actual-living-breathing person. And once I did that, I played through an experience that showed me how that person got through a painful relationship and was left with a lesson that I too could pick and use if I needed it.
We've gotten to this point where graphical fidelity can only take you so far: To make a visually memorable game, you have to have an imagination as well.
Warning: The above video contains minor spoilers. If you are the kind of person that likes to go into a game blind, here's your notice.
Magadly Caballero knew that her brother Vander was making a game about their alcoholic father. She'd lived through his scary rages alongside Vander. But she still wasn't ready for how Papo & Yo would make her feel.
Papo & Yo is an exorcism.
Graffiti's played an important part in video games since early days, especially on console. Who can forget Jet Grind Radio's neon-colored spray paint? And, of course, Marc Ecko's Getting Up centered its entire essence on the politics around graf writing.
While standing behind the demo for Papo & Yo yesterday at a Sony event, watching the game in action as I waited for my turn to play, the first thing I noticed was that the main character doesn't walk up stairs. He just sort of glides.
Not many games look and feel like Papo & Yo. If you need to categorize it, you can call the upcoming PS3 exclusive a magical realism puzzle platformer. It's a game where you put cardboard boxes on your head to get hints and move houses to get across gaps. But, from what I played over the last few months, genre…
"I want to take all these rich kids into a poor environment and make them realize they can enjoy it." That's a bold statement from game designer Vander Caballero, who's leading the development of Papo & Yo.
I've been wanting to get my hands on upcoming PS3 exclusive Papo & Yo ever since hearing how it draws on the bittersweet childhood of designer Vander Caballero. A playable build at GDC gave me my wish and the video above shows the first few minutes of the game from Montreal-based developer Minority.
Not content to run a downloadable games service where players have to wait weeks for repairs in order to play titles already out on Xbox Live Arcade, Sony Computer Entertainment America commits $20 million over three years towards the development of more excellent PlayStation Network exclusive games.
Imaginary childhood friends can be adorable in any form, even as a giant pink rhino. It's the rhino's craving for poisonous frogs that makes him a monstrous threat, and the center of a poignant tale that deals with one developer's troubled childhood.